Makuhita
Fighting
Best attacking moveset: Tackle and Cross Chop, worth 5.5 damage per second against a neutral target.
Best moveset
Makuhita can learn 8 combinations. Tackle with Cross Chop does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Cross Chop | Fighting | 50 | 1.5s | -50 |
| Heavy Slam | Steel | 70 | 2.0s | -50 |
| Low Sweep | Fighting | 40 | 2.0s | -33 |
| Upper Hand | Fighting | 50 | 2.0s | -33 |
Shiny


Yes. Shiny Makuhita has been released. Players have found it from: wild, raid, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 924 at level 50, 817 at level 40 |
|---|---|
| Raid catch | 467 CP at level 20, or 583 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 424 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 99 attack · 54 defense · 176 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.99 m and 86.4 kg |
Best moveset against each type
Makuhita does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Rock Smash + Upper Hand | 8.1 |
| Rock | Rock Smash + Upper Hand | 8.1 |
| Steel | Rock Smash + Upper Hand | 8.1 |
| Ice | Rock Smash + Upper Hand | 8.1 |
| Dark | Rock Smash + Upper Hand | 8.1 |
| Fairy | Tackle + Heavy Slam | 7.0 |
| Fighting | Tackle + Cross Chop | 5.5 |
| Ground | Tackle + Cross Chop | 5.5 |
| Fire | Tackle + Cross Chop | 5.5 |
| Water | Tackle + Cross Chop | 5.5 |
| Grass | Tackle + Cross Chop | 5.5 |
| Electric | Tackle + Cross Chop | 5.5 |
| Dragon | Tackle + Cross Chop | 5.5 |
| Tackle + Heavy Slam | 5.4 | |
| Poison | Tackle + Heavy Slam | 5.4 |
| Bug | Tackle + Heavy Slam | 5.4 |
| Psychic | Tackle + Heavy Slam | 5.4 |
| Ghost | Tackle + Heavy Slam | 4.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Makuhita is actually for.
Counters: what beats Makuhita
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 90.8 | |
| Fairy | Fairy Wind + Fly | 87.8 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 81.8 | |
| Dark | Gust + Oblivion Wing Legacy | 77.7 | |
| Psychic | Confusion + Psychic Legacy | 77.5 | |
| Normal | Peck + Beak Blast Legacy | 76.9 | |
| Fire | Wing Attack + Fly | 76.6 | |
| Normal | Gust + Fly Legacy | 75.5 | |
| Psychic | Confusion + Futuresight | 75.2 | |
| PsychicGhost | Confusion + Psychic | 74.8 |
Ranked by damage per second against Makuhita's own defense, at level 40 with a 15 attack IV, one per evolution family.

