Haunter
GhostPoison
Best attacking moveset: Lick and Shadow Ball, worth 13.4 damage per second against a neutral target.
Best moveset
Haunter can learn 15 combinations. Lick with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
That set is legacy. Lick is only obtainable with an Elite TM or from the event that gave it out, so the Haunter you catch today cannot learn it. The best set it can learn now is Shadow Claw and Shadow Ball, worth 12.2 damage per second.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Shadow Claw | Ghost | 6 | 0.5s | +4 |
| Lick Legacy | Ghost | 5 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dark Pulse | Dark | 80 | 3.0s | -50 |
| Ice Punch | Ice | 50 | 2.0s | -33 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
| Shadow Punch | Ghost | 35 | 1.5s | -33 |
| Sludge Bomb | Poison | 85 | 2.5s | -50 |
Shiny


Yes. Shiny Haunter has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,219 at level 50, 1,963 at level 40 |
|---|---|
| Raid catch | 1,121 CP at level 20, or 1,402 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,056 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 223 attack · 107 defense · 128 stamina |
What it costs
| Candy to evolve | 100 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.6 m and 0.1 kg |
Best moveset against each type
Haunter does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Lick + Shadow Ball | 21.1 |
| Psychic | Lick + Shadow Ball | 21.1 |
| Grass | Lick + Sludge Bomb | 17.9 |
| Fairy | Lick + Sludge Bomb | 17.9 |
| Lick + Ice Punch | 13.5 | |
| Ground | Lick + Ice Punch | 13.5 |
| Dragon | Lick + Ice Punch | 13.5 |
| Fighting | Lick + Shadow Ball | 13.4 |
| Poison | Lick + Shadow Ball | 13.4 |
| Rock | Lick + Shadow Ball | 13.4 |
| Bug | Lick + Shadow Ball | 13.4 |
| Steel | Lick + Shadow Ball | 13.4 |
| Fire | Lick + Shadow Ball | 13.4 |
| Water | Lick + Shadow Ball | 13.4 |
| Electric | Lick + Shadow Ball | 13.4 |
| Ice | Lick + Shadow Ball | 13.4 |
| Normal | Lick + Sludge Bomb | 10.6 |
| Dark | Lick + Sludge Bomb | 10.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Haunter is actually for.
Counters: what beats Haunter
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 51.4 | |
| FireGhost | Astonish + Shadow Ball | 48.1 | |
| Psychic | Confusion + Psychic Legacy | 43.9 | |
| PsychicGhost | Confusion + Shadow Ball | 43.6 | |
| Dark | Snarl + Shadow Ball | 43.3 | |
| GhostFire | Hex + Shadow Ball | 43.0 | |
| GhostPoison | Lick + Shadow Ball Legacy | 42.9 | |
| PsychicGhost | Confusion + Shadow Ball | 42.7 | |
| Ground | Mud Shot + Precipice Blades Legacy | 42.6 | |
| Psychic | Confusion + Futuresight | 42.5 |
Ranked by damage per second against Haunter's own defense, at level 40 with a 15 attack IV, one per evolution family.


