nerfplz.pogo
Haunter
#93

Haunter

GhostPoison

Best attacking moveset: Lick and Shadow Ball, worth 13.4 damage per second against a neutral target.

Best moveset

Haunter can learn 15 combinations. Lick with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Lick is only obtainable with an Elite TM or from the event that gave it out, so the Haunter you catch today cannot learn it. The best set it can learn now is Shadow Claw and Shadow Ball, worth 12.2 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGroundGhostPsychicDark
ResistsGrassFairy
Strongly resistsFightingNormalPoisonBug
Fast attackTypePowerDurationEnergy
AstonishGhost71.0s+13
Shadow ClawGhost60.5s+4
Lick LegacyGhost50.5s+6
Charged attackTypePowerDurationEnergy
Dark PulseDark803.0s-50
Ice PunchIce502.0s-33
Shadow BallGhost1003.0s-50
Shadow PunchGhost351.5s-33
Sludge BombPoison852.5s-50

Shiny

Haunter
Normal
Shiny Haunter
Shiny

Yes. Shiny Haunter has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP2,219 at level 50, 1,963 at level 40
Raid catch1,121 CP at level 20, or 1,402 if weather boosted (perfect IVs)
Lowest possible raid catch1,056 CP. Raid encounters can't roll below 10/10/10
Base stats223 attack · 107 defense · 128 stamina

What it costs

Candy to evolve100 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.6 m and 0.1 kg

Best moveset against each type

Haunter does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Grass.

AgainstBest movesetDPS
GhostLick + Shadow Ball21.1
PsychicLick + Shadow Ball21.1
GrassLick + Sludge Bomb17.9
FairyLick + Sludge Bomb17.9
FlyingLick + Ice Punch13.5
GroundLick + Ice Punch13.5
DragonLick + Ice Punch13.5
FightingLick + Shadow Ball13.4
PoisonLick + Shadow Ball13.4
RockLick + Shadow Ball13.4
BugLick + Shadow Ball13.4
SteelLick + Shadow Ball13.4
FireLick + Shadow Ball13.4
WaterLick + Shadow Ball13.4
ElectricLick + Shadow Ball13.4
IceLick + Shadow Ball13.4
NormalLick + Sludge Bomb10.6
DarkLick + Sludge Bomb10.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Haunter is actually for.

Counters: what beats Haunter

AttackerTypeMovesetDPS
MewtwoPsychicConfusion + Psystrike Legacy51.4
BlacephalonFireGhostAstonish + Shadow Ball48.1
AlakazamPsychicConfusion + Psychic Legacy43.9
HoopaPsychicGhostConfusion + Shadow Ball43.6
DarkraiDarkSnarl + Shadow Ball43.3
ChandelureGhostFireHex + Shadow Ball43.0
GengarGhostPoisonLick + Shadow Ball Legacy42.9
LunalaPsychicGhostConfusion + Shadow Ball42.7
GroudonGroundMud Shot + Precipice Blades Legacy42.6
AzelfPsychicConfusion + Futuresight42.5

Ranked by damage per second against Haunter's own defense, at level 40 with a 15 attack IV, one per evolution family.