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Hippowdon
#450

Hippowdon

Ground

Best attacking moveset: Sand Attack and Earthquake, worth 11.5 damage per second against a neutral target.

Best moveset

Hippowdon can learn 30 combinations. Sand Attack with Earthquake does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toWaterGrassIce
ResistsPoisonRock
Strongly resistsElectric
Fast attackTypePowerDurationEnergy
BiteDark60.5s+4
Fire FangFire131.0s+9
Ice FangIce121.5s+20
Sand AttackGround40.5s+7
Thunder FangElectric101.0s+13
Charged attackTypePowerDurationEnergy
Body SlamNormal502.0s-33
EarthquakeGround1403.5s-100
Earth PowerGround1003.5s-50
Scorching SandsGround903.0s-50
Stone EdgeRock1052.5s-100
Weather Ball RockRock551.5s-33

Shiny

Hippowdon
Normal
Shiny Hippowdon
Shiny

Yes. Shiny Hippowdon has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,488 at level 50, 3,085 at level 40
Raid catch1,763 CP at level 20, or 2,204 if weather boosted (perfect IVs)
Lowest possible raid catch1,684 CP. Raid encounters can't roll below 10/10/10
Base stats201 attack · 191 defense · 239 stamina

What it costs

Candy to evolve25 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size2 m and 300 kg

Best moveset against each type

Hippowdon does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Poison, Rock, Steel.

AgainstBest movesetDPS
PoisonSand Attack + Earthquake17.4
RockSand Attack + Earthquake17.4
SteelSand Attack + Earthquake17.4
FireSand Attack + Earthquake17.4
ElectricSand Attack + Earthquake17.4
FlyingThunder Fang + Weather Ball Rock15.4
BugFire Fang + Weather Ball Rock15.2
IceFire Fang + Weather Ball Rock15.2
GhostBite + Earthquake12.8
PsychicBite + Earthquake12.8
WaterThunder Fang + Earthquake12.6
GrassFire Fang + Weather Ball Rock12.3
GroundIce Fang + Earthquake11.8
DragonIce Fang + Earthquake11.8
NormalSand Attack + Earthquake11.5
FightingSand Attack + Earthquake11.5
DarkSand Attack + Earthquake11.5
FairySand Attack + Earthquake11.5

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hippowdon is actually for.

Counters: what beats Hippowdon

AttackerTypeMovesetDPS
KartanaGrassSteelRazor Leaf + Leaf Blade28.7
InteleonWaterWater Gun + Hydro Cannon Legacy25.8
KyogreWaterWaterfall + Origin Pulse Legacy25.7
RoseradeGrassPoisonMagical Leaf + Leaf Storm24.4
KinglerWaterBubble + Crabhammer24.4
GreninjaWaterDarkWater Shuriken + Hydro Cannon Legacy24.3
ZarudeDarkGrassVine Whip + Power Whip23.9
EternatusPoisonDragonDragon Tail + Dynamax Cannon Legacy23.8
RillaboomGrassRazor Leaf + Frenzy Plant Legacy23.7
QuaquavalWaterFightingWater Gun + Hydro Cannon Legacy23.4

Ranked by damage per second against Hippowdon's own defense, at level 40 with a 15 attack IV, one per evolution family.