Hippowdon
Ground
Best attacking moveset: Sand Attack and Earthquake, worth 11.5 damage per second against a neutral target.
Best moveset
Hippowdon can learn 30 combinations. Sand Attack with Earthquake does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bite | Dark | 6 | 0.5s | +4 |
| Fire Fang | Fire | 13 | 1.0s | +9 |
| Ice Fang | Ice | 12 | 1.5s | +20 |
| Sand Attack | Ground | 4 | 0.5s | +7 |
| Thunder Fang | Electric | 10 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Earthquake | Ground | 140 | 3.5s | -100 |
| Earth Power | Ground | 100 | 3.5s | -50 |
| Scorching Sands | Ground | 90 | 3.0s | -50 |
| Stone Edge | Rock | 105 | 2.5s | -100 |
| Weather Ball Rock | Rock | 55 | 1.5s | -33 |
Shiny


Yes. Shiny Hippowdon has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,488 at level 50, 3,085 at level 40 |
|---|---|
| Raid catch | 1,763 CP at level 20, or 2,204 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,684 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 201 attack · 191 defense · 239 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 2 m and 300 kg |
Best moveset against each type
Hippowdon does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Poison, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Poison | Sand Attack + Earthquake | 17.4 |
| Rock | Sand Attack + Earthquake | 17.4 |
| Steel | Sand Attack + Earthquake | 17.4 |
| Fire | Sand Attack + Earthquake | 17.4 |
| Electric | Sand Attack + Earthquake | 17.4 |
| Thunder Fang + Weather Ball Rock | 15.4 | |
| Bug | Fire Fang + Weather Ball Rock | 15.2 |
| Ice | Fire Fang + Weather Ball Rock | 15.2 |
| Ghost | Bite + Earthquake | 12.8 |
| Psychic | Bite + Earthquake | 12.8 |
| Water | Thunder Fang + Earthquake | 12.6 |
| Grass | Fire Fang + Weather Ball Rock | 12.3 |
| Ground | Ice Fang + Earthquake | 11.8 |
| Dragon | Ice Fang + Earthquake | 11.8 |
| Normal | Sand Attack + Earthquake | 11.5 |
| Fighting | Sand Attack + Earthquake | 11.5 |
| Dark | Sand Attack + Earthquake | 11.5 |
| Fairy | Sand Attack + Earthquake | 11.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hippowdon is actually for.
Counters: what beats Hippowdon
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| GrassSteel | Razor Leaf + Leaf Blade | 28.7 | |
| Water | Water Gun + Hydro Cannon Legacy | 25.8 | |
| Water | Waterfall + Origin Pulse Legacy | 25.7 | |
| GrassPoison | Magical Leaf + Leaf Storm | 24.4 | |
| Water | Bubble + Crabhammer | 24.4 | |
| WaterDark | Water Shuriken + Hydro Cannon Legacy | 24.3 | |
| DarkGrass | Vine Whip + Power Whip | 23.9 | |
| PoisonDragon | Dragon Tail + Dynamax Cannon Legacy | 23.8 | |
| Grass | Razor Leaf + Frenzy Plant Legacy | 23.7 | |
| WaterFighting | Water Gun + Hydro Cannon Legacy | 23.4 |
Ranked by damage per second against Hippowdon's own defense, at level 40 with a 15 attack IV, one per evolution family.

