Hisuian Zorua
NormalGhost
Best attacking moveset: Snarl and Shadow Ball, worth 9.7 damage per second against a neutral target.
Best moveset
Hisuian Zorua can learn 8 combinations. Snarl with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Scratch | Normal | 6 | 0.5s | +4 |
| Snarl | Dark | 11 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dark Pulse | Dark | 80 | 3.0s | -50 |
| Foul Play | Dark | 70 | 2.0s | -50 |
| Night Shade | Ghost | 60 | 2.5s | -50 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny
Shiny availability is tracked for Zorua as a species, on the Zorua page.
Other forms
Evolution family
Numbers
| Max CP | 1,360 at level 50, 1,203 at level 40 |
|---|---|
| Raid catch | 687 CP at level 20, or 859 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 637 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 162 attack · 79 defense · 111 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 0.7 m and 12.5 kg |
Best moveset against each type
Hisuian Zorua does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Flying.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Snarl + Shadow Ball | 14.9 |
| Psychic | Snarl + Shadow Ball | 14.9 |
| Snarl + Shadow Ball | 9.7 | |
| Poison | Snarl + Shadow Ball | 9.7 |
| Ground | Snarl + Shadow Ball | 9.7 |
| Rock | Snarl + Shadow Ball | 9.7 |
| Bug | Snarl + Shadow Ball | 9.7 |
| Steel | Snarl + Shadow Ball | 9.7 |
| Fire | Snarl + Shadow Ball | 9.7 |
| Water | Snarl + Shadow Ball | 9.7 |
| Grass | Snarl + Shadow Ball | 9.7 |
| Electric | Snarl + Shadow Ball | 9.7 |
| Ice | Snarl + Shadow Ball | 9.7 |
| Dragon | Snarl + Shadow Ball | 9.7 |
| Fighting | Scratch + Shadow Ball | 9.1 |
| Fairy | Scratch + Shadow Ball | 9.1 |
| Normal | Snarl + Foul Play | 8.1 |
| Dark | Scratch + Shadow Ball | 7.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hisuian Zorua is actually for.
Counters: what beats Hisuian Zorua
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Dark | Snarl + Dark Pulse | 54.7 | |
| Dark | Snarl + Brutal Swing Legacy | 54.6 | |
| PoisonDragon | Dragon Tail + Dynamax Cannon Legacy | 52.1 | |
| Dark | Snarl + Foul Play | 52.0 | |
| DarkFire | Snarl + Dark Pulse | 51.8 | |
| DarkDragon | Bite + Brutal Swing Legacy | 51.7 | |
| RockDark | Bite + Brutal Swing | 50.8 | |
| DarkIce | Snarl + Foul Play | 50.6 | |
| DarkIce | Snarl + Dark Pulse | 50.4 | |
| DarkSteel | Snarl + Foul Play | 49.6 |
Ranked by damage per second against Hisuian Zorua's own defense, at level 40 with a 15 attack IV, one per evolution family.

