Hoothoot
Normal
Best attacking moveset: Peck and Sky Attack, worth 4.7 damage per second against a neutral target.
Best moveset
Hoothoot can learn 6 combinations. Peck with Sky Attack does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Feint Attack | Dark | 11 | 1.0s | +10 |
| Peck | 10 | 1.0s | +10 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Night Shade | Ghost | 60 | 2.5s | -50 |
| Sky Attack | 80 | 2.0s | -50 |
Shiny


Yes. Shiny Hoothoot has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 766 at level 50, 677 at level 40 |
|---|---|
| Raid catch | 387 CP at level 20, or 484 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 349 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 67 attack · 88 defense · 155 stamina |
What it costs
| Candy to evolve | 50 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.71 m and 21.2 kg |
Best moveset against each type
Hoothoot does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Bug, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Peck + Sky Attack | 6.9 |
| Bug | Peck + Sky Attack | 6.9 |
| Grass | Peck + Sky Attack | 6.9 |
| Ghost | Feint Attack + Sky Attack | 5.4 |
| Psychic | Feint Attack + Sky Attack | 5.4 |
| Normal | Peck + Sky Attack | 4.7 |
| Peck + Sky Attack | 4.7 | |
| Poison | Peck + Sky Attack | 4.7 |
| Ground | Peck + Sky Attack | 4.7 |
| Fire | Peck + Sky Attack | 4.7 |
| Water | Peck + Sky Attack | 4.7 |
| Ice | Peck + Sky Attack | 4.7 |
| Dragon | Peck + Sky Attack | 4.7 |
| Dark | Peck + Sky Attack | 4.7 |
| Fairy | Peck + Sky Attack | 4.7 |
| Rock | Feint Attack + Sky Attack | 3.0 |
| Steel | Feint Attack + Sky Attack | 3.0 |
| Electric | Feint Attack + Sky Attack | 3.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hoothoot is actually for.
Counters: what beats Hoothoot
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 67.0 | |
| Electric | Volt Switch + Plasma Fists | 57.5 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 56.2 | |
| Electric | Thunder Shock + Discharge | 55.5 | |
| RockPoison | Rock Throw + Meteor Beam | 50.8 | |
| Rock | Smack Down + Rock Slide | 50.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 48.6 | |
| Psychic | Charge Beam + Thunderbolt | 48.4 | |
| Rock | Lock On + Meteor Beam Legacy | 48.3 | |
| Electric | Thunder Shock + Wild Charge | 48.0 |
Ranked by damage per second against Hoothoot's own defense, at level 40 with a 15 attack IV, one per evolution family.

