Impidimp
DarkFairy
Best attacking moveset: Sucker Punch and Foul Play, worth 6.3 damage per second against a neutral target.
Best moveset
Impidimp can learn 6 combinations. Sucker Punch with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bite | Dark | 6 | 0.5s | +4 |
| Sucker Punch | Dark | 5 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dark Pulse | Dark | 80 | 3.0s | -50 |
| Foul Play | Dark | 70 | 2.0s | -50 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
Shiny


Yes. Shiny Impidimp has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 913 at level 50, 807 at level 40 |
|---|---|
| Raid catch | 461 CP at level 20, or 576 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 421 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 103 attack · 69 defense · 128 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.4 m and 5.5 kg |
Best moveset against each type
Impidimp does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Dragon.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Sucker Punch + Foul Play | 9.7 |
| Psychic | Sucker Punch + Foul Play | 9.7 |
| Dragon | Sucker Punch + Play Rough | 8.6 |
| Fighting | Bite + Play Rough | 7.6 |
| Dark | Bite + Play Rough | 7.6 |
| Normal | Sucker Punch + Foul Play | 6.3 |
| Sucker Punch + Foul Play | 6.3 | |
| Poison | Sucker Punch + Foul Play | 6.3 |
| Ground | Sucker Punch + Foul Play | 6.3 |
| Rock | Sucker Punch + Foul Play | 6.3 |
| Bug | Sucker Punch + Foul Play | 6.3 |
| Steel | Sucker Punch + Foul Play | 6.3 |
| Fire | Sucker Punch + Foul Play | 6.3 |
| Water | Sucker Punch + Foul Play | 6.3 |
| Grass | Sucker Punch + Foul Play | 6.3 |
| Electric | Sucker Punch + Foul Play | 6.3 |
| Ice | Sucker Punch + Foul Play | 6.3 |
| Fairy | Bite + Play Rough | 5.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Impidimp is actually for.
Counters: what beats Impidimp
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 67.1 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 65.3 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 64.2 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 62.0 | |
| Fairy | Fairy Wind + Dazzling Gleam | 62.0 | |
| FightingSteel | Force Palm + Meteor Mash Legacy | 61.0 | |
| RockPoison | Poison Jab + Sludge Bomb | 58.9 | |
| ElectricFairy | Volt Switch + Natures Madness Legacy | 58.1 | |
| FairySteel | Metal Claw + Play Rough | 57.6 | |
| GrassPoison | Poison Jab + Sludge Bomb | 57.5 |
Ranked by damage per second against Impidimp's own defense, at level 40 with a 15 attack IV, one per evolution family.


