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Impidimp
#859

Impidimp

DarkFairy

Best attacking moveset: Sucker Punch and Foul Play, worth 6.3 damage per second against a neutral target.

Best moveset

Impidimp can learn 6 combinations. Sucker Punch with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toPoisonSteelFairy
ResistsGhost
Strongly resistsPsychicDragonDark
Fast attackTypePowerDurationEnergy
BiteDark60.5s+4
Sucker PunchDark50.5s+6
Charged attackTypePowerDurationEnergy
Dark PulseDark803.0s-50
Foul PlayDark702.0s-50
Play RoughFairy903.0s-50

Shiny

Impidimp
Normal
Shiny Impidimp
Shiny

Yes. Shiny Impidimp has been released. Players have found it from: wild, research, photobomb.

Evolution family

Numbers

Max CP913 at level 50, 807 at level 40
Raid catch461 CP at level 20, or 576 if weather boosted (perfect IVs)
Lowest possible raid catch421 CP. Raid encounters can't roll below 10/10/10
Base stats103 attack · 69 defense · 128 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance5 km per Candy
Size0.4 m and 5.5 kg

Best moveset against each type

Impidimp does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Dragon.

AgainstBest movesetDPS
GhostSucker Punch + Foul Play9.7
PsychicSucker Punch + Foul Play9.7
DragonSucker Punch + Play Rough8.6
FightingBite + Play Rough7.6
DarkBite + Play Rough7.6
NormalSucker Punch + Foul Play6.3
FlyingSucker Punch + Foul Play6.3
PoisonSucker Punch + Foul Play6.3
GroundSucker Punch + Foul Play6.3
RockSucker Punch + Foul Play6.3
BugSucker Punch + Foul Play6.3
SteelSucker Punch + Foul Play6.3
FireSucker Punch + Foul Play6.3
WaterSucker Punch + Foul Play6.3
GrassSucker Punch + Foul Play6.3
ElectricSucker Punch + Foul Play6.3
IceSucker Punch + Foul Play6.3
FairyBite + Play Rough5.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Impidimp is actually for.

Counters: what beats Impidimp

AttackerTypeMovesetDPS
TinkatonFairySteelFairy Wind + Gigaton Hammer Legacy67.1
EternatusPoisonDragonPoison Jab + Sludge Bomb65.3
MetagrossSteelPsychicBullet Punch + Meteor Mash Legacy64.2
NaganadelPoisonDragonPoison Jab + Sludge Bomb62.0
EnamorusFairyFlyingFairy Wind + Dazzling Gleam62.0
LucarioFightingSteelForce Palm + Meteor Mash Legacy61.0
NihilegoRockPoisonPoison Jab + Sludge Bomb58.9
Tapu KokoElectricFairyVolt Switch + Natures Madness Legacy58.1
ZacianFairySteelMetal Claw + Play Rough57.6
RoseradeGrassPoisonPoison Jab + Sludge Bomb57.5

Ranked by damage per second against Impidimp's own defense, at level 40 with a 15 attack IV, one per evolution family.