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Infernape
#392

Infernape

FireFighting

Best attacking moveset: Fire Spin and Blast Burn, worth 13.8 damage per second against a neutral target.

Best moveset

Infernape can learn 8 combinations. Fire Spin with Blast Burn does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Blast Burn is only obtainable with an Elite TM or from the event that gave it out, so the Infernape you catch today cannot learn it. The best set it can learn now is Fire Spin and Close Combat, worth 12.2 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingGroundWaterPsychic
ResistsSteelFireGrassIceDark
Strongly resistsBug
Fast attackTypePowerDurationEnergy
Fire SpinFire131.0s+9
Rock SmashFighting171.5s+12
Charged attackTypePowerDurationEnergy
Close CombatFighting1052.5s-100
FlamethrowerFire652.0s-50
Solar BeamGrass1805.0s-100
Blast Burn LegacyFire1203.5s-50

Shiny

Infernape
Normal
Shiny Infernape
Shiny

Yes. Shiny Infernape has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,033 at level 50, 2,683 at level 40
Raid catch1,533 CP at level 20, or 1,916 if weather boosted (perfect IVs)
Lowest possible raid catch1,459 CP. Raid encounters can't roll below 10/10/10
Base stats222 attack · 151 defense · 183 stamina

What it costs

Candy to evolve25 Candy
Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.2 m and 55 kg

Best moveset against each type

Infernape does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.

AgainstBest movesetDPS
BugFire Spin + Blast Burn21.2
SteelFire Spin + Blast Burn21.2
GrassFire Spin + Blast Burn21.2
IceFire Spin + Blast Burn21.2
RockRock Smash + Solar Beam16.7
NormalRock Smash + Close Combat16.4
DarkRock Smash + Close Combat16.4
GroundFire Spin + Solar Beam15.5
WaterRock Smash + Solar Beam13.8
FightingFire Spin + Blast Burn13.8
FlyingFire Spin + Blast Burn13.8
PoisonFire Spin + Blast Burn13.8
GhostFire Spin + Blast Burn13.8
ElectricFire Spin + Blast Burn13.8
PsychicFire Spin + Blast Burn13.8
FairyFire Spin + Blast Burn13.8
FireRock Smash + Close Combat10.5
DragonRock Smash + Close Combat10.5

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Infernape is actually for.

Counters: what beats Infernape

AttackerTypeMovesetDPS
MewtwoPsychicConfusion + Psystrike Legacy37.8
EnamorusFairyFlyingFairy Wind + Fly32.7
YveltalDarkFlyingGust + Oblivion Wing Legacy32.3
AlakazamPsychicConfusion + Psychic Legacy32.2
InteleonWaterWater Gun + Hydro Cannon Legacy32.0
ToucannonNormalFlyingPeck + Beak Blast Legacy32.0
KyogreWaterWaterfall + Origin Pulse Legacy31.9
MoltresFireFlyingWing Attack + Fly31.8
StaraptorNormalFlyingGust + Fly Legacy31.4
GroudonGroundMud Shot + Precipice Blades Legacy31.3

Ranked by damage per second against Infernape's own defense, at level 40 with a 15 attack IV, one per evolution family.