Jirachi
SteelPsychic
Best attacking moveset: Confusion and Doom Desire, worth 13.4 damage per second against a neutral target.
Best moveset
Jirachi can learn 8 combinations. Confusion with Doom Desire does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charge Beam | Electric | 7 | 1.0s | +14 |
| Confusion | Psychic | 19 | 1.5s | +14 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aura Sphere | Fighting | 100 | 2.0s | -50 |
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
| Doom Desire | Steel | 65 | 1.5s | -33 |
| Psychic | Psychic | 95 | 3.0s | -50 |
Shiny


Yes. Shiny Jirachi has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 3,691 at level 50, 3,265 at level 40 |
|---|---|
| Raid catch | 1,865 CP at level 20, or 2,332 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,785 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 210 attack · 210 defense · 225 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 0.3 m and 1.1 kg |
Best moveset against each type
Jirachi does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 19.0 |
| Poison | Confusion + Psychic | 19.0 |
| Rock | Charge Beam + Doom Desire | 18.5 |
| Ice | Charge Beam + Doom Desire | 18.5 |
| Fairy | Charge Beam + Doom Desire | 18.5 |
| Normal | Charge Beam + Aura Sphere | 16.9 |
| Steel | Charge Beam + Aura Sphere | 16.9 |
| Dark | Charge Beam + Aura Sphere | 16.9 |
| Dragon | Confusion + Dazzling Gleam | 13.9 |
| Charge Beam + Doom Desire | 13.8 | |
| Ground | Confusion + Doom Desire | 13.4 |
| Bug | Confusion + Doom Desire | 13.4 |
| Ghost | Confusion + Doom Desire | 13.4 |
| Grass | Confusion + Doom Desire | 13.4 |
| Water | Charge Beam + Aura Sphere | 12.8 |
| Fire | Confusion + Aura Sphere | 12.6 |
| Electric | Confusion + Aura Sphere | 12.6 |
| Psychic | Charge Beam + Doom Desire | 12.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Jirachi is actually for.
Counters: what beats Jirachi
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 32.3 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 26.8 | |
| GhostFire | Fire Spin + Overheat | 24.6 | |
| Fire | Fire Spin + Pyroball | 24.2 | |
| BugFire | Fire Spin + Overheat | 24.0 | |
| Fire | Fire Fang + Overheat | 23.9 | |
| Dark | Snarl + Shadow Ball | 23.5 | |
| GhostPoison | Lick + Shadow Ball Legacy | 23.3 | |
| FireFighting | Fire Spin + Blast Burn Legacy | 23.1 | |
| Ground | Mud Shot + Precipice Blades Legacy | 23.1 |
Ranked by damage per second against Jirachi's own defense, at level 40 with a 15 attack IV, one per evolution family.