Joltik
BugElectric
Best attacking moveset: Sucker Punch and Bug Buzz, worth 6.3 damage per second against a neutral target.
Best moveset
Joltik can learn 6 combinations. Sucker Punch with Bug Buzz does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charge Beam | Electric | 7 | 1.0s | +14 |
| Sucker Punch | Dark | 5 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bug Buzz | Bug | 95 | 3.5s | -50 |
| Cross Poison | Poison | 40 | 1.5s | -33 |
| Discharge | Electric | 65 | 2.5s | -33 |
Shiny


Yes. Shiny Joltik has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,156 at level 50, 1,023 at level 40 |
|---|---|
| Raid catch | 584 CP at level 20, or 730 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 539 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 110 attack · 98 defense · 137 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.1 m and 0.6 kg |
Best moveset against each type
Joltik does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Psychic, Flying, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Psychic | Sucker Punch + Bug Buzz | 9.9 |
| Charge Beam + Discharge | 9.1 | |
| Water | Charge Beam + Discharge | 9.1 |
| Grass | Sucker Punch + Bug Buzz | 8.8 |
| Dark | Charge Beam + Bug Buzz | 8.7 |
| Ghost | Sucker Punch + Discharge | 7.3 |
| Fairy | Charge Beam + Cross Poison | 6.5 |
| Normal | Sucker Punch + Bug Buzz | 6.3 |
| Ground | Sucker Punch + Bug Buzz | 6.3 |
| Rock | Sucker Punch + Bug Buzz | 6.3 |
| Bug | Sucker Punch + Bug Buzz | 6.3 |
| Electric | Sucker Punch + Bug Buzz | 6.3 |
| Ice | Sucker Punch + Bug Buzz | 6.3 |
| Dragon | Sucker Punch + Bug Buzz | 6.3 |
| Poison | Sucker Punch + Discharge | 6.3 |
| Steel | Sucker Punch + Discharge | 6.3 |
| Fire | Sucker Punch + Discharge | 6.3 |
| Fighting | Charge Beam + Discharge | 6.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Joltik is actually for.
Counters: what beats Joltik
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 64.4 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 53.5 | |
| GhostFire | Fire Spin + Overheat | 49.0 | |
| Fire | Fire Spin + Pyroball | 48.3 | |
| BugFire | Fire Spin + Overheat | 47.8 | |
| Fire | Fire Fang + Overheat | 47.6 | |
| RockPoison | Rock Throw + Meteor Beam | 46.3 | |
| FireFighting | Fire Spin + Blast Burn Legacy | 46.0 | |
| Rock | Smack Down + Rock Slide | 45.8 | |
| Fire | Fire Spin + Overheat | 45.5 |
Ranked by damage per second against Joltik's own defense, at level 40 with a 15 attack IV, one per evolution family.

