Kilowattrel
Electric
Best attacking moveset: Thunder Shock and Thunderbolt, worth 11.8 damage per second against a neutral target.
Best moveset
Kilowattrel can learn 6 combinations. Thunder Shock with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Air Slash | 12 | 1.0s | +8 | |
| Thunder Shock | Electric | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Acrobatics | 100 | 2.0s | -100 | |
| Aerial Ace | 55 | 2.5s | -33 | |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 2,762 at level 50, 2,443 at level 40 |
|---|---|
| Raid catch | 1,396 CP at level 20, or 1,745 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,325 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 221 attack · 132 defense · 172 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Size | 1.4 m and 38.6 kg |
Best moveset against each type
Kilowattrel does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Shock + Thunderbolt | 17.9 | |
| Water | Thunder Shock + Thunderbolt | 17.9 |
| Fighting | Air Slash + Acrobatics | 17.2 |
| Bug | Air Slash + Acrobatics | 17.2 |
| Grass | Air Slash + Acrobatics | 17.2 |
| Normal | Thunder Shock + Thunderbolt | 11.8 |
| Poison | Thunder Shock + Thunderbolt | 11.8 |
| Rock | Thunder Shock + Thunderbolt | 11.8 |
| Ghost | Thunder Shock + Thunderbolt | 11.8 |
| Steel | Thunder Shock + Thunderbolt | 11.8 |
| Fire | Thunder Shock + Thunderbolt | 11.8 |
| Psychic | Thunder Shock + Thunderbolt | 11.8 |
| Ice | Thunder Shock + Thunderbolt | 11.8 |
| Dark | Thunder Shock + Thunderbolt | 11.8 |
| Fairy | Thunder Shock + Thunderbolt | 11.8 |
| Ground | Air Slash + Acrobatics | 11.2 |
| Dragon | Air Slash + Acrobatics | 11.2 |
| Electric | Thunder Shock + Thunderbolt | 7.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Kilowattrel is actually for.
Counters: what beats Kilowattrel
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| RockPoison | Rock Throw + Meteor Beam | 35.6 | |
| Rock | Smack Down + Rock Slide | 35.2 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 34.1 | |
| Rock | Lock On + Meteor Beam Legacy | 33.8 | |
| RockDragon | Rock Throw + Meteor Beam | 33.0 | |
| DarkIce | Powder Snow + Avalanche | 32.4 | |
| DragonIce | Ice Fang + Avalanche | 32.3 | |
| GroundRock | Smack Down + Rock Wrecker Legacy | 31.9 | |
| Normal | Hidden Power + Crush Grip Legacy | 31.8 | |
| RockFighting | Smack Down + Rock Slide | 31.3 |
Ranked by damage per second against Kilowattrel's own defense, at level 40 with a 15 attack IV, one per evolution family.

