Wattrel
Electric
Best attacking moveset: Thunder Shock and Thunderbolt, worth 6.6 damage per second against a neutral target.
Best moveset
Wattrel can learn 6 combinations. Thunder Shock with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Peck | 10 | 1.0s | +10 | |
| Thunder Shock | Electric | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Acrobatics | 100 | 2.0s | -100 | |
| Aerial Ace | 55 | 2.5s | -33 | |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
Best moveset against each type
Wattrel does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Shock + Thunderbolt | 10.3 | |
| Water | Thunder Shock + Thunderbolt | 10.3 |
| Fighting | Peck + Acrobatics | 9.2 |
| Bug | Peck + Acrobatics | 9.2 |
| Grass | Peck + Acrobatics | 9.2 |
| Normal | Thunder Shock + Thunderbolt | 6.6 |
| Poison | Thunder Shock + Thunderbolt | 6.6 |
| Rock | Thunder Shock + Thunderbolt | 6.6 |
| Ghost | Thunder Shock + Thunderbolt | 6.6 |
| Steel | Thunder Shock + Thunderbolt | 6.6 |
| Fire | Thunder Shock + Thunderbolt | 6.6 |
| Psychic | Thunder Shock + Thunderbolt | 6.6 |
| Ice | Thunder Shock + Thunderbolt | 6.6 |
| Dark | Thunder Shock + Thunderbolt | 6.6 |
| Fairy | Thunder Shock + Thunderbolt | 6.6 |
| Ground | Peck + Acrobatics | 6.0 |
| Dragon | Peck + Acrobatics | 6.0 |
| Electric | Thunder Shock + Thunderbolt | 3.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Wattrel is actually for.
Counters: what beats Wattrel
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| RockPoison | Rock ThrowMeteor Beam | 58.1 | |
| Rock | Smack DownRock Slide | 57.6 | |
| PoisonDragon | Poison JabDynamax CannonLegacy | 55.7 | |
| Rock | Lock OnMeteor BeamLegacy | 55.2 | |
| Psychic | Charge BeamPsycho Boost | 54.3 |
Ranked by damage per second against Wattrel's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Wattrel is weak to.
Type matchups
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 933 at level 50, 826 at level 40 |
|---|---|
| Raid catch | 472 CP at level 20, or 590 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 431 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 105 attack · 75 defense · 120 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Size | 0.4 m and 3.6 kg |

