Klang
Steel
Best attacking moveset: Thunder Shock and Zap Cannon, worth 7.5 damage per second against a neutral target.
Best moveset
Klang can learn 9 combinations. Thunder Shock with Zap Cannon does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charge Beam | Electric | 7 | 1.0s | +14 |
| Metal Sound | Steel | 4 | 0.5s | +6 |
| Thunder Shock | Electric | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Thunderbolt | Electric | 80 | 2.5s | -50 |
| Vice Grip | Normal | 35 | 2.0s | -33 |
| Zap Cannon | Electric | 140 | 3.5s | -100 |
Shiny


Yes. Shiny Klang has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,088 at level 50, 1,847 at level 40 |
|---|---|
| Raid catch | 1,055 CP at level 20, or 1,319 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 994 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 150 attack · 174 defense · 155 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 0.6 m and 51 kg |
Best moveset against each type
Klang does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Shock + Zap Cannon | 11.7 | |
| Water | Thunder Shock + Zap Cannon | 11.7 |
| Rock | Metal Sound + Zap Cannon | 8.5 |
| Ice | Metal Sound + Zap Cannon | 8.5 |
| Fairy | Metal Sound + Zap Cannon | 8.5 |
| Normal | Thunder Shock + Zap Cannon | 7.5 |
| Fighting | Thunder Shock + Zap Cannon | 7.5 |
| Poison | Thunder Shock + Zap Cannon | 7.5 |
| Bug | Thunder Shock + Zap Cannon | 7.5 |
| Ghost | Thunder Shock + Zap Cannon | 7.5 |
| Steel | Thunder Shock + Zap Cannon | 7.5 |
| Fire | Thunder Shock + Zap Cannon | 7.5 |
| Psychic | Thunder Shock + Zap Cannon | 7.5 |
| Dark | Thunder Shock + Zap Cannon | 7.5 |
| Grass | Metal Sound + Zap Cannon | 5.5 |
| Electric | Metal Sound + Zap Cannon | 5.5 |
| Dragon | Metal Sound + Zap Cannon | 5.5 |
| Ground | Metal Sound + Vice Grip | 5.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Klang is actually for.
Counters: what beats Klang
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 38.5 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 32.6 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 32.0 | |
| BugFighting | Low Kick + Focus Blast | 29.9 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 29.8 | |
| FireFighting | Counter + Aura Sphere | 29.5 | |
| GhostFire | Fire Spin + Overheat | 29.3 | |
| Fire | Fire Spin + Pyroball | 28.9 | |
| BugFire | Fire Spin + Overheat | 28.6 | |
| Fire | Fire Fang + Overheat | 28.4 |
Ranked by damage per second against Klang's own defense, at level 40 with a 15 attack IV, one per evolution family.


