Klink
Steel
Best attacking moveset: Metal Sound and Zap Cannon, worth 5.8 damage per second against a neutral target.
Best moveset
Klink can learn 9 combinations. Metal Sound with Zap Cannon does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charge Beam | Electric | 7 | 1.0s | +14 |
| Metal Sound | Steel | 4 | 0.5s | +6 |
| Volt Switch | Electric | 13 | 1.5s | +20 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Discharge | Electric | 65 | 2.5s | -33 |
| Vice Grip | Normal | 35 | 2.0s | -33 |
| Zap Cannon | Electric | 140 | 3.5s | -100 |
Shiny


Yes. Shiny Klink has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,081 at level 50, 956 at level 40 |
|---|---|
| Raid catch | 546 CP at level 20, or 683 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 502 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 98 attack · 121 defense · 120 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 0.3 m and 21 kg |
Best moveset against each type
Klink does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Normal.
| Against | Best moveset | DPS |
|---|---|---|
| Volt Switch + Zap Cannon | 7.8 | |
| Water | Volt Switch + Zap Cannon | 7.8 |
| Normal | Metal Sound + Zap Cannon | 5.8 |
| Fighting | Metal Sound + Zap Cannon | 5.8 |
| Poison | Metal Sound + Zap Cannon | 5.8 |
| Rock | Metal Sound + Zap Cannon | 5.8 |
| Bug | Metal Sound + Zap Cannon | 5.8 |
| Ghost | Metal Sound + Zap Cannon | 5.8 |
| Psychic | Metal Sound + Zap Cannon | 5.8 |
| Ice | Metal Sound + Zap Cannon | 5.8 |
| Dark | Metal Sound + Zap Cannon | 5.8 |
| Fairy | Metal Sound + Zap Cannon | 5.8 |
| Steel | Volt Switch + Zap Cannon | 5.0 |
| Fire | Volt Switch + Zap Cannon | 5.0 |
| Grass | Metal Sound + Zap Cannon | 4.7 |
| Dragon | Metal Sound + Zap Cannon | 4.7 |
| Ground | Metal Sound + Vice Grip | 4.2 |
| Electric | Charge Beam + Zap Cannon | 3.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Klink is actually for.
Counters: what beats Klink
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 53.5 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 45.4 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 44.4 | |
| BugFighting | Low Kick + Focus Blast | 41.5 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 41.4 | |
| FireFighting | Counter + Aura Sphere | 41.0 | |
| GhostFire | Fire Spin + Overheat | 40.7 | |
| Fire | Fire Spin + Pyroball | 40.1 | |
| BugFire | Fire Spin + Overheat | 39.7 | |
| Fire | Fire Fang + Overheat | 39.5 |
Ranked by damage per second against Klink's own defense, at level 40 with a 15 attack IV, one per evolution family.


