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Manectric
#310

Manectric

Electric

Best attacking moveset: Thunder Fang and Wild Charge, worth 12.9 damage per second against a neutral target.

Best moveset

Manectric can learn 15 combinations. Thunder Fang with Wild Charge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGround
ResistsFlyingSteelElectric
Fast attackTypePowerDurationEnergy
Charge BeamElectric71.0s+14
SnarlDark111.0s+13
Thunder FangElectric101.0s+13
Charged attackTypePowerDurationEnergy
Flame BurstFire702.5s-50
OverheatFire1604.0s-100
Psychic FangsPsychic251.0s-33
ThunderElectric1002.5s-100
Wild ChargeElectric902.5s-50

Shiny

Manectric
Normal
Shiny Manectric
Shiny

Yes. Shiny Manectric has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Other forms

Evolution family

Numbers

Max CP2,646 at level 50, 2,340 at level 40
Raid catch1,337 CP at level 20, or 1,672 if weather boosted (perfect IVs)
Lowest possible raid catch1,267 CP. Raid encounters can't roll below 10/10/10
Base stats215 attack · 127 defense · 172 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.5 m and 40.2 kg

Best moveset against each type

Manectric does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Bug.

AgainstBest movesetDPS
FlyingThunder Fang + Wild Charge19.9
WaterThunder Fang + Wild Charge19.9
BugThunder Fang + Overheat15.7
SteelThunder Fang + Overheat15.7
IceThunder Fang + Overheat15.7
GrassSnarl + Overheat15.1
GhostSnarl + Wild Charge14.1
PsychicSnarl + Wild Charge14.1
NormalThunder Fang + Wild Charge12.9
FightingThunder Fang + Wild Charge12.9
PoisonThunder Fang + Wild Charge12.9
RockThunder Fang + Wild Charge12.9
FireThunder Fang + Wild Charge12.9
DarkThunder Fang + Wild Charge12.9
FairyThunder Fang + Wild Charge12.9
GroundSnarl + Overheat10.9
ElectricSnarl + Overheat10.9
DragonSnarl + Wild Charge9.2

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Manectric is actually for.

Counters: what beats Manectric

AttackerTypeMovesetDPS
GroudonGroundMud Shot + Precipice Blades Legacy36.6
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy35.3
ExcadrillGroundSteelMud Slap + Earthquake34.7
MamoswineIceGroundMud Slap + High Horsepower34.1
RegigigasNormalHidden Power + Crush Grip Legacy33.0
RhyperiorGroundRockMud Slap + Earthquake32.9
GarchompDragonGroundMud Shot + Earthquake32.6
LandorusGroundFlyingMud Shot + Earth Power32.5
BlacephalonFireGhostIncinerate + Mind Blown Legacy32.0
KrookodileGroundDarkMud Slap + Earthquake31.4

Ranked by damage per second against Manectric's own defense, at level 40 with a 15 attack IV, one per evolution family.