Manectric
Electric
Best attacking moveset: Thunder Fang and Wild Charge, worth 12.9 damage per second against a neutral target.
Best moveset
Manectric can learn 15 combinations. Thunder Fang with Wild Charge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charge Beam | Electric | 7 | 1.0s | +14 |
| Snarl | Dark | 11 | 1.0s | +13 |
| Thunder Fang | Electric | 10 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Flame Burst | Fire | 70 | 2.5s | -50 |
| Overheat | Fire | 160 | 4.0s | -100 |
| Psychic Fangs | Psychic | 25 | 1.0s | -33 |
| Thunder | Electric | 100 | 2.5s | -100 |
| Wild Charge | Electric | 90 | 2.5s | -50 |
Shiny


Yes. Shiny Manectric has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 2,646 at level 50, 2,340 at level 40 |
|---|---|
| Raid catch | 1,337 CP at level 20, or 1,672 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,267 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 215 attack · 127 defense · 172 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.5 m and 40.2 kg |
Best moveset against each type
Manectric does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Bug.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Fang + Wild Charge | 19.9 | |
| Water | Thunder Fang + Wild Charge | 19.9 |
| Bug | Thunder Fang + Overheat | 15.7 |
| Steel | Thunder Fang + Overheat | 15.7 |
| Ice | Thunder Fang + Overheat | 15.7 |
| Grass | Snarl + Overheat | 15.1 |
| Ghost | Snarl + Wild Charge | 14.1 |
| Psychic | Snarl + Wild Charge | 14.1 |
| Normal | Thunder Fang + Wild Charge | 12.9 |
| Fighting | Thunder Fang + Wild Charge | 12.9 |
| Poison | Thunder Fang + Wild Charge | 12.9 |
| Rock | Thunder Fang + Wild Charge | 12.9 |
| Fire | Thunder Fang + Wild Charge | 12.9 |
| Dark | Thunder Fang + Wild Charge | 12.9 |
| Fairy | Thunder Fang + Wild Charge | 12.9 |
| Ground | Snarl + Overheat | 10.9 |
| Electric | Snarl + Overheat | 10.9 |
| Dragon | Snarl + Wild Charge | 9.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Manectric is actually for.
Counters: what beats Manectric
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Ground | Mud Shot + Precipice Blades Legacy | 36.6 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 35.3 | |
| GroundSteel | Mud Slap + Earthquake | 34.7 | |
| IceGround | Mud Slap + High Horsepower | 34.1 | |
| Normal | Hidden Power + Crush Grip Legacy | 33.0 | |
| GroundRock | Mud Slap + Earthquake | 32.9 | |
| DragonGround | Mud Shot + Earthquake | 32.6 | |
| Ground | Mud Shot + Earth Power | 32.5 | |
| FireGhost | Incinerate + Mind Blown Legacy | 32.0 | |
| GroundDark | Mud Slap + Earthquake | 31.4 |
Ranked by damage per second against Manectric's own defense, at level 40 with a 15 attack IV, one per evolution family.


