Mankey
Fighting
Best attacking moveset: Karate Chop and Cross Chop, worth 7.7 damage per second against a neutral target.
Best moveset
Mankey can learn 6 combinations. Karate Chop with Cross Chop does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Karate Chop | Fighting | 10 | 1.0s | +13 |
| Scratch | Normal | 6 | 0.5s | +4 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brick Break | Fighting | 40 | 1.5s | -33 |
| Cross Chop | Fighting | 50 | 1.5s | -50 |
| Low Sweep | Fighting | 40 | 2.0s | -33 |
Shiny


Yes. Shiny Mankey has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,317 at level 50, 1,164 at level 40 |
|---|---|
| Raid catch | 665 CP at level 20, or 832 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 616 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 148 attack · 82 defense · 120 stamina |
What it costs
| Candy to evolve | 50 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.5 m and 28 kg |
Best moveset against each type
Mankey does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Karate Chop + Cross Chop | 11.6 |
| Rock | Karate Chop + Cross Chop | 11.6 |
| Steel | Karate Chop + Cross Chop | 11.6 |
| Ice | Karate Chop + Cross Chop | 11.6 |
| Dark | Karate Chop + Cross Chop | 11.6 |
| Fighting | Karate Chop + Cross Chop | 7.7 |
| Ground | Karate Chop + Cross Chop | 7.7 |
| Fire | Karate Chop + Cross Chop | 7.7 |
| Water | Karate Chop + Cross Chop | 7.7 |
| Grass | Karate Chop + Cross Chop | 7.7 |
| Electric | Karate Chop + Cross Chop | 7.7 |
| Dragon | Karate Chop + Cross Chop | 7.7 |
| Scratch + Cross Chop | 6.6 | |
| Poison | Scratch + Cross Chop | 6.6 |
| Bug | Scratch + Cross Chop | 6.6 |
| Psychic | Scratch + Cross Chop | 6.6 |
| Fairy | Scratch + Cross Chop | 6.6 |
| Ghost | Karate Chop + Cross Chop | 3.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mankey is actually for.
Counters: what beats Mankey
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 64.6 | |
| Fairy | Fairy Wind + Fly | 62.4 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 58.2 | |
| Dark | Gust + Oblivion Wing Legacy | 55.3 | |
| Psychic | Confusion + Psychic Legacy | 55.2 | |
| Normal | Peck + Beak Blast Legacy | 54.7 | |
| Fire | Wing Attack + Fly | 54.5 | |
| Normal | Gust + Fly Legacy | 53.7 | |
| Psychic | Confusion + Futuresight | 53.5 | |
| PsychicGhost | Confusion + Psychic | 53.2 |
Ranked by damage per second against Mankey's own defense, at level 40 with a 15 attack IV, one per evolution family.


