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Mantine
#226

Mantine

WaterFlying

Best attacking moveset: Bubble and Aerial Ace, worth 7.2 damage per second against a neutral target.

Best moveset

Mantine can learn 15 combinations. Bubble with Aerial Ace does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageElectric
Weak toRock
ResistsFightingBugSteelFireWater
Strongly resistsGround
Fast attackTypePowerDurationEnergy
BubbleWater101.0s+12
Bullet SeedGrass71.0s+13
Wing AttackFlying101.0s+11
Charged attackTypePowerDurationEnergy
Aerial AceFlying552.5s-33
Bubble BeamWater452.0s-33
Ice BeamIce953.5s-50
TwisterDragon503.0s-33
Water PulseWater653.0s-50

Shiny

Mantine
Normal
Shiny Mantine
Shiny

Yes. Shiny Mantine has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP2,383 at level 50, 2,108 at level 40
Raid catch1,204 CP at level 20, or 1,506 if weather boosted (perfect IVs)
Lowest possible raid catch1,139 CP. Raid encounters can't roll below 10/10/10
Base stats148 attack · 226 defense · 163 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Size2.11 m and 220 kg

Best moveset against each type

Mantine does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Grass, Fighting.

AgainstBest movesetDPS
GroundBubble + Ice Beam11.0
GrassWing Attack + Ice Beam10.8
FightingWing Attack + Aerial Ace10.7
BugWing Attack + Aerial Ace10.7
RockBubble + Bubble Beam10.6
FireBubble + Bubble Beam10.6
FlyingBubble + Ice Beam9.9
DragonWing Attack + Ice Beam9.7
WaterBullet Seed + Aerial Ace7.3
NormalBubble + Aerial Ace7.2
PoisonBubble + Aerial Ace7.2
GhostBubble + Aerial Ace7.2
PsychicBubble + Aerial Ace7.2
IceBubble + Aerial Ace7.2
DarkBubble + Aerial Ace7.2
FairyBubble + Aerial Ace7.2
ElectricBubble + Ice Beam7.2
SteelBubble + Bubble Beam7.1

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mantine is actually for.

Counters: what beats Mantine

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy45.0
ZeraoraElectricVolt Switch + Plasma Fists39.3
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy38.4
XurkitreeElectricThunder Shock + Discharge38.0
DeoxysPsychicCharge Beam + Thunderbolt33.1
ElectivireElectricThunder Shock + Wild Charge32.9
RaikouElectricVolt Switch + Wild Charge32.0
ZapdosElectricFlyingThunder Shock + Zap Cannon Legacy31.6
MagnezoneElectricSteelVolt Switch + Wild Charge31.6
PawmotElectricFightingThunder Shock + Wild Charge30.7

Ranked by damage per second against Mantine's own defense, at level 40 with a 15 attack IV, one per evolution family.