Mantine
Water
Best attacking moveset: Bubble and Aerial Ace, worth 7.2 damage per second against a neutral target.
Best moveset
Mantine can learn 15 combinations. Bubble with Aerial Ace does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bubble | Water | 10 | 1.0s | +12 |
| Bullet Seed | Grass | 7 | 1.0s | +13 |
| Wing Attack | 10 | 1.0s | +11 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Bubble Beam | Water | 45 | 2.0s | -33 |
| Ice Beam | Ice | 95 | 3.5s | -50 |
| Twister | Dragon | 50 | 3.0s | -33 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Best moveset against each type
Mantine does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Grass, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bubble + Ice Beam | 11.0 |
| Grass | Wing Attack + Ice Beam | 10.8 |
| Fighting | Wing Attack + Aerial Ace | 10.7 |
| Bug | Wing Attack + Aerial Ace | 10.7 |
| Rock | Bubble + Bubble Beam | 10.6 |
| Fire | Bubble + Bubble Beam | 10.6 |
| Bubble + Ice Beam | 9.9 | |
| Dragon | Wing Attack + Ice Beam | 9.7 |
| Water | Bullet Seed + Aerial Ace | 7.3 |
| Normal | Bubble + Aerial Ace | 7.2 |
| Poison | Bubble + Aerial Ace | 7.2 |
| Ghost | Bubble + Aerial Ace | 7.2 |
| Psychic | Bubble + Aerial Ace | 7.2 |
| Ice | Bubble + Aerial Ace | 7.2 |
| Dark | Bubble + Aerial Ace | 7.2 |
| Fairy | Bubble + Aerial Ace | 7.2 |
| Electric | Bubble + Ice Beam | 7.2 |
| Steel | Bubble + Bubble Beam | 7.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mantine is actually for.
Counters: what beats Mantine
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock OnThunder CageLegacy | 45.0 | |
| Electric | Volt SwitchPlasma Fists | 39.3 | |
| DragonElectric | Charge BeamFusion BoltLegacy | 38.4 | |
| Electric | Thunder ShockDischarge | 38.0 | |
| Psychic | Charge BeamThunderbolt | 33.1 |
Ranked by damage per second against Mantine's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Mantine is weak to.
Type matchups
Shiny


Yes. Shiny Mantine has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,383 at level 50, 2,108 at level 40 |
|---|---|
| Raid catch | 1,204 CP at level 20, or 1,506 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,139 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 148 attack · 226 defense · 163 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 2.11 m and 220 kg |

