Mega Venusaur
GrassPoison
Best attacking moveset: Vine Whip and Frenzy Plant, worth 15.7 damage per second against a neutral target.
Best moveset
Mega Venusaur can learn 10 combinations. Vine Whip with Frenzy Plant does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
That set is legacy. Frenzy Plant is only obtainable with an Elite TM or from the event that gave it out, so the Mega Venusaur you catch today cannot learn it. The best set it can learn now is Vine Whip and Solar Beam, worth 14.8 damage per second.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Razor Leaf | Grass | 13 | 1.0s | +7 |
| Vine Whip | Grass | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Petal Blizzard | Grass | 110 | 2.5s | -100 |
| Sludge | Poison | 50 | 2.0s | -33 |
| Sludge Bomb | Poison | 85 | 2.5s | -50 |
| Solar Beam | Grass | 180 | 5.0s | -100 |
| Frenzy Plant Legacy | Grass | 100 | 2.5s | -50 |
Shiny
Shiny availability is tracked for Venusaur as a species, on the Venusaur page.
Other forms
Evolution family
Numbers
| Max CP | 4,181 at level 50, 3,698 at level 40 |
|---|---|
| Raid catch | 2,113 CP at level 20, or 2,641 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 2,026 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 241 attack · 246 defense · 190 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 2 m and 100 kg |
Best moveset against each type
Mega Venusaur does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Vine Whip + Frenzy Plant | 23.7 |
| Rock | Vine Whip + Frenzy Plant | 23.7 |
| Water | Vine Whip + Frenzy Plant | 23.7 |
| Fairy | Vine Whip + Sludge Bomb | 18.9 |
| Grass | Vine Whip + Sludge Bomb | 16.3 |
| Normal | Vine Whip + Frenzy Plant | 15.7 |
| Fighting | Vine Whip + Frenzy Plant | 15.7 |
| Ghost | Vine Whip + Frenzy Plant | 15.7 |
| Electric | Vine Whip + Frenzy Plant | 15.7 |
| Psychic | Vine Whip + Frenzy Plant | 15.7 |
| Ice | Vine Whip + Frenzy Plant | 15.7 |
| Dark | Vine Whip + Frenzy Plant | 15.7 |
| Vine Whip + Sludge Bomb | 11.7 | |
| Bug | Vine Whip + Sludge Bomb | 11.7 |
| Fire | Vine Whip + Sludge Bomb | 11.7 |
| Dragon | Vine Whip + Sludge Bomb | 11.7 |
| Poison | Vine Whip + Frenzy Plant | 9.7 |
| Steel | Vine Whip + Frenzy Plant | 9.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Venusaur is actually for.
Counters: what beats Mega Venusaur
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 27.9 | |
| Psychic | Confusion + Psystrike Legacy | 24.0 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 23.1 | |
| Dragon | Fire Fang + Fly | 21.4 | |
| GhostFire | Fire Spin + Overheat | 21.2 | |
| Fire | Fire Spin + Fly | 21.0 | |
| Fire | Fire Spin + Pyroball | 20.9 | |
| BugFire | Fire Spin + Overheat | 20.7 | |
| Fire | Fire Fang + Overheat | 20.6 | |
| Dark | Gust + Oblivion Wing Legacy | 20.5 |
Ranked by damage per second against Mega Venusaur's own defense, at level 40 with a 15 attack IV, one per evolution family.


