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Venusaur
#3

Venusaur

GrassPoison

Best attacking moveset: Vine Whip and Frenzy Plant, worth 12.9 damage per second against a neutral target.

Best moveset

Venusaur can learn 10 combinations. Vine Whip with Frenzy Plant does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Frenzy Plant is only obtainable with an Elite TM or from the event that gave it out, so the Venusaur you catch today cannot learn it. The best set it can learn now is Vine Whip and Solar Beam, worth 12.1 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingFirePsychicIce
ResistsFightingWaterElectricFairy
Strongly resistsGrass
Fast attackTypePowerDurationEnergy
Razor LeafGrass131.0s+7
Vine WhipGrass60.5s+5
Charged attackTypePowerDurationEnergy
Petal BlizzardGrass1102.5s-100
SludgePoison502.0s-33
Sludge BombPoison852.5s-50
Solar BeamGrass1805.0s-100
Frenzy Plant LegacyGrass1002.5s-50

Shiny

Venusaur
Normal
Shiny Venusaur
Shiny

Yes. Shiny Venusaur has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Other forms

Evolution family

Numbers

Max CP3,075 at level 50, 2,720 at level 40
Raid catch1,554 CP at level 20, or 1,943 if weather boosted (perfect IVs)
Lowest possible raid catch1,480 CP. Raid encounters can't roll below 10/10/10
Base stats198 attack · 189 defense · 190 stamina

What it costs

Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size2 m and 100 kg

Best moveset against each type

Venusaur does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.

AgainstBest movesetDPS
GroundVine Whip + Frenzy Plant20.0
RockVine Whip + Frenzy Plant20.0
WaterVine Whip + Frenzy Plant20.0
FairyVine Whip + Sludge Bomb15.6
GrassVine Whip + Sludge Bomb14.3
NormalVine Whip + Frenzy Plant12.9
FightingVine Whip + Frenzy Plant12.9
GhostVine Whip + Frenzy Plant12.9
ElectricVine Whip + Frenzy Plant12.9
PsychicVine Whip + Frenzy Plant12.9
IceVine Whip + Frenzy Plant12.9
DarkVine Whip + Frenzy Plant12.9
FlyingVine Whip + Sludge Bomb10.4
BugVine Whip + Sludge Bomb10.4
FireVine Whip + Sludge Bomb10.4
DragonVine Whip + Sludge Bomb10.4
PoisonVine Whip + Frenzy Plant8.8
SteelVine Whip + Frenzy Plant8.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Venusaur is actually for.

Counters: what beats Venusaur

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy35.7
MewtwoPsychicConfusion + Psystrike Legacy30.7
ReshiramDragonFireFire Fang + Fusion Flare Legacy29.6
SalamenceDragonFlyingFire Fang + Fly27.3
ChandelureGhostFireFire Spin + Overheat27.1
MoltresFireFlyingFire Spin + Fly26.9
CinderaceFireFire Spin + Pyroball26.7
VolcaronaBugFireFire Spin + Overheat26.4
DarmanitanFireFire Fang + Overheat26.4
YveltalDarkFlyingGust + Oblivion Wing Legacy26.3

Ranked by damage per second against Venusaur's own defense, at level 40 with a 15 attack IV, one per evolution family.