Oshawott
Water
Best attacking moveset: Tackle and Aqua Tail, worth 5.9 damage per second against a neutral target.
Best moveset
Oshawott can learn 6 combinations. Tackle with Aqua Tail does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Tackle | Normal | 5 | 0.5s | +5 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Tail | Water | 50 | 2.0s | -33 |
| Night Slash | Dark | 45 | 2.0s | -33 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Oshawott has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,182 at level 50, 1,046 at level 40 |
|---|---|
| Raid catch | 597 CP at level 20, or 747 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 551 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 117 attack · 85 defense · 146 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.5 m and 5.9 kg |
Best moveset against each type
Oshawott does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Aqua Tail | 9.0 |
| Rock | Water Gun + Aqua Tail | 9.0 |
| Fire | Water Gun + Aqua Tail | 9.0 |
| Ghost | Water Gun + Night Slash | 6.5 |
| Psychic | Tackle + Night Slash | 6.5 |
| Normal | Tackle + Aqua Tail | 5.9 |
| Fighting | Tackle + Aqua Tail | 5.9 |
| Tackle + Aqua Tail | 5.9 | |
| Poison | Tackle + Aqua Tail | 5.9 |
| Bug | Tackle + Aqua Tail | 5.9 |
| Steel | Water Gun + Aqua Tail | 5.9 |
| Electric | Tackle + Aqua Tail | 5.9 |
| Ice | Tackle + Aqua Tail | 5.9 |
| Dark | Tackle + Aqua Tail | 5.9 |
| Fairy | Tackle + Aqua Tail | 5.9 |
| Water | Tackle + Night Slash | 5.1 |
| Grass | Tackle + Night Slash | 5.1 |
| Dragon | Tackle + Night Slash | 5.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Oshawott is actually for.
Counters: what beats Oshawott
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 69.0 | |
| Electric | Volt Switch + Plasma Fists | 59.2 | |
| GrassSteel | Razor Leaf + Leaf Blade | 59.0 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 57.9 | |
| Electric | Thunder Shock + Discharge | 57.2 | |
| GrassPoison | Magical Leaf + Leaf Storm | 50.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 50.1 | |
| Psychic | Charge Beam + Thunderbolt | 49.8 | |
| Electric | Thunder Shock + Wild Charge | 49.5 | |
| DarkGrass | Vine Whip + Power Whip | 49.3 |
Ranked by damage per second against Oshawott's own defense, at level 40 with a 15 attack IV, one per evolution family.


