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Phantump
#708

Phantump

GhostGrass

Best attacking moveset: Tackle and Shadow Ball, worth 7.1 damage per second against a neutral target.

Best moveset

Phantump can learn 6 combinations. Tackle with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingGhostFireIceDark
ResistsGroundWaterGrassElectric
Strongly resistsNormalFighting
Fast attackTypePowerDurationEnergy
AstonishGhost71.0s+13
TackleNormal50.5s+5
Charged attackTypePowerDurationEnergy
Foul PlayDark702.0s-50
Seed BombGrass552.0s-33
Shadow BallGhost1003.0s-50

Shiny

Phantump
Normal
Shiny Phantump
Shiny

Yes. Shiny Phantump has been released. Players have found it from: wild, raid, research, photobomb.

Evolution family

Numbers

Max CP1,270 at level 50, 1,123 at level 40
Raid catch642 CP at level 20, or 802 if weather boosted (perfect IVs)
Lowest possible raid catch595 CP. Raid encounters can't roll below 10/10/10
Base stats125 attack · 103 defense · 125 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one5,000 Stardust and 5 Candy
Size0.4 m and 7 kg

Best moveset against each type

Phantump does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Ground.

AgainstBest movesetDPS
GhostAstonish + Shadow Ball11.6
PsychicAstonish + Shadow Ball11.6
GroundAstonish + Seed Bomb8.9
RockAstonish + Seed Bomb8.9
WaterAstonish + Seed Bomb8.9
FightingTackle + Shadow Ball7.1
FlyingTackle + Shadow Ball7.1
PoisonTackle + Shadow Ball7.1
BugTackle + Shadow Ball7.1
FireTackle + Shadow Ball7.1
GrassTackle + Shadow Ball7.1
ElectricTackle + Shadow Ball7.1
IceTackle + Shadow Ball7.1
DragonTackle + Shadow Ball7.1
FairyTackle + Shadow Ball7.1
SteelAstonish + Shadow Ball7.1
NormalTackle + Seed Bomb6.5
DarkTackle + Seed Bomb6.5

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Phantump is actually for.

Counters: what beats Phantump

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy61.7
ReshiramDragonFireFire Fang + Fusion Flare Legacy51.2
SalamenceDragonFlyingFire Fang + Fly47.2
YveltalDarkFlyingSnarl + Oblivion Wing Legacy47.0
ChandelureGhostFireFire Spin + Overheat46.9
HonchkrowDarkFlyingSnarl + Brave Bird46.5
MoltresFireFlyingFire Spin + Fly46.5
EnamorusFairyFlyingAstonish + Fly46.3
CinderaceFireFire Spin + Pyroball46.2
VolcaronaBugFireFire Spin + Overheat45.7

Ranked by damage per second against Phantump's own defense, at level 40 with a 15 attack IV, one per evolution family.