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Primarina
#730

Primarina

WaterFairy

Best attacking moveset: Charm and Hydro Cannon, worth 13.9 damage per second against a neutral target.

Best moveset

Primarina can learn 12 combinations. Charm with Hydro Cannon does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Hydro Cannon is only obtainable with an Elite TM or from the event that gave it out, so the Primarina you catch today cannot learn it. The best set it can learn now is Charm and Sparkling Aria, worth 13.1 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toPoisonGrassElectric
ResistsFightingBugFireWaterIceDark
Strongly resistsDragon
Fast attackTypePowerDurationEnergy
CharmFairy201.5s+11
WaterfallWater131.0s+7
Charged attackTypePowerDurationEnergy
Disarming VoiceFairy704.0s-33
Hydro PumpWater1353.5s-100
MoonblastFairy1304.0s-100
PsychicPsychic953.0s-50
Sparkling AriaWater853.0s-33
Hydro Cannon LegacyWater902.0s-50

Shiny

Primarina
Normal
Shiny Primarina
Shiny

Yes. Shiny Primarina has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,618 at level 50, 3,200 at level 40
Raid catch1,829 CP at level 20, or 2,286 if weather boosted (perfect IVs)
Lowest possible raid catch1,748 CP. Raid encounters can't roll below 10/10/10
Base stats232 attack · 195 defense · 190 stamina

What it costs

Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Size1.8 m and 44 kg

Best moveset against each type

Primarina does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWaterfall + Hydro Cannon21.2
RockWaterfall + Hydro Cannon21.2
FireWaterfall + Hydro Cannon21.2
FightingCharm + Moonblast18.5
DragonCharm + Moonblast18.5
DarkCharm + Moonblast18.5
PoisonWaterfall + Psychic14.5
NormalCharm + Hydro Cannon13.9
FlyingCharm + Hydro Cannon13.9
BugCharm + Hydro Cannon13.9
GhostCharm + Hydro Cannon13.9
ElectricCharm + Hydro Cannon13.9
PsychicCharm + Hydro Cannon13.9
IceCharm + Hydro Cannon13.9
FairyCharm + Hydro Cannon13.9
SteelWaterfall + Hydro Cannon13.5
WaterCharm + Moonblast12.0
GrassCharm + Moonblast12.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Primarina is actually for.

Counters: what beats Primarina

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy32.8
ZeraoraElectricVolt Switch + Plasma Fists28.2
KartanaGrassSteelRazor Leaf + Leaf Blade28.1
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy27.6
XurkitreeElectricThunder Shock + Discharge27.2
EternatusPoisonDragonPoison Jab + Sludge Bomb26.1
NaganadelPoisonDragonPoison Jab + Sludge Bomb24.8
RoseradeGrassPoisonMagical Leaf + Leaf Storm24.0
DeoxysPsychicCharge Beam + Thunderbolt23.7
ElectivireElectricThunder Shock + Wild Charge23.6

Ranked by damage per second against Primarina's own defense, at level 40 with a 15 attack IV, one per evolution family.