Relicanth
WaterRock
Best attacking moveset: Water Gun and Hydro Pump, worth 9.1 damage per second against a neutral target.
Best moveset
Relicanth can learn 6 combinations. Water Gun with Hydro Pump does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Water Gun | Water | 5 | 0.5s | +5 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ancient Power | Rock | 70 | 3.5s | -33 |
| Aqua Tail | Water | 50 | 2.0s | -33 |
| Hydro Pump | Water | 135 | 3.5s | -100 |
Shiny


Yes. Shiny Relicanth has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 2,858 at level 50, 2,528 at level 40 |
|---|---|
| Raid catch | 1,444 CP at level 20, or 1,806 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,373 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 162 attack · 203 defense · 225 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.99 m and 23.4 kg |
Best moveset against each type
Relicanth does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Hydro Pump | 13.4 |
| Rock | Water Gun + Hydro Pump | 13.4 |
| Fire | Water Gun + Hydro Pump | 13.4 |
| Water Gun + Ancient Power | 10.7 | |
| Bug | Water Gun + Ancient Power | 10.7 |
| Ice | Water Gun + Ancient Power | 10.7 |
| Fighting | Zen Headbutt + Hydro Pump | 9.6 |
| Poison | Zen Headbutt + Hydro Pump | 9.6 |
| Normal | Water Gun + Hydro Pump | 9.1 |
| Ghost | Water Gun + Hydro Pump | 9.1 |
| Steel | Water Gun + Hydro Pump | 9.1 |
| Electric | Water Gun + Hydro Pump | 9.1 |
| Psychic | Water Gun + Hydro Pump | 9.1 |
| Dark | Water Gun + Hydro Pump | 9.1 |
| Fairy | Water Gun + Hydro Pump | 9.1 |
| Water | Zen Headbutt + Ancient Power | 7.2 |
| Grass | Zen Headbutt + Ancient Power | 7.2 |
| Dragon | Zen Headbutt + Ancient Power | 7.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Relicanth is actually for.
Counters: what beats Relicanth
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| GrassSteel | Razor Leaf + Leaf Blade | 43.3 | |
| Electric | Thunder Shock + Power Whip | 37.2 | |
| GrassPoison | Magical Leaf + Leaf Storm | 36.9 | |
| DarkGrass | Vine Whip + Power Whip | 36.2 | |
| Grass | Razor Leaf + Frenzy Plant Legacy | 35.8 | |
| GrassFighting | Force Palm + Grass Knot Legacy | 35.1 | |
| GrassDark | Leafage + Frenzy Plant Legacy | 35.0 | |
| GrassGhost | Magical Leaf + Frenzy Plant Legacy | 34.4 | |
| GrassFairy | Bullet Seed + Grass Knot | 34.3 | |
| Grass | Magical Leaf + Grass Knot | 33.8 |
Ranked by damage per second against Relicanth's own defense, at level 40 with a 15 attack IV, one per evolution family.