Serperior
Grass
Best attacking moveset: Vine Whip and Frenzy Plant, worth 10.3 damage per second against a neutral target.
Best moveset
Serperior can learn 8 combinations. Vine Whip with Frenzy Plant does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
That set is legacy. Frenzy Plant is only obtainable with an Elite TM or from the event that gave it out, so the Serperior you catch today cannot learn it. The best set it can learn now is Vine Whip and Grass Knot, worth 9.6 damage per second.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Iron Tail | Steel | 14 | 1.0s | +6 |
| Vine Whip | Grass | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Leaf Tornado | Grass | 45 | 3.0s | -33 |
| Frenzy Plant Legacy | Grass | 100 | 2.5s | -50 |
Shiny


Yes. Shiny Serperior has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,574 at level 50, 2,277 at level 40 |
|---|---|
| Raid catch | 1,301 CP at level 20, or 1,626 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,233 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 161 attack · 204 defense · 181 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 3.3 m and 63 kg |
Best moveset against each type
Serperior does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Vine Whip + Frenzy Plant | 16.7 |
| Rock | Vine Whip + Frenzy Plant | 16.7 |
| Water | Vine Whip + Frenzy Plant | 16.7 |
| Ice | Iron Tail + Frenzy Plant | 11.3 |
| Fairy | Iron Tail + Frenzy Plant | 11.3 |
| Normal | Vine Whip + Frenzy Plant | 10.3 |
| Fighting | Vine Whip + Frenzy Plant | 10.3 |
| Ghost | Vine Whip + Frenzy Plant | 10.3 |
| Electric | Vine Whip + Frenzy Plant | 10.3 |
| Psychic | Vine Whip + Frenzy Plant | 10.3 |
| Dark | Vine Whip + Frenzy Plant | 10.3 |
| Bug | Iron Tail + Aerial Ace | 8.5 |
| Grass | Iron Tail + Aerial Ace | 8.5 |
| Iron Tail + Frenzy Plant | 7.3 | |
| Poison | Iron Tail + Frenzy Plant | 7.3 |
| Dragon | Iron Tail + Frenzy Plant | 7.3 |
| Steel | Vine Whip + Frenzy Plant | 6.5 |
| Fire | Vine Whip + Frenzy Plant | 6.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Serperior is actually for.
Counters: what beats Serperior
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 33.2 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 28.4 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 27.6 | |
| BugFighting | Bug Bite + Bug Buzz | 25.9 | |
| Dragon | Fire Fang + Fly | 25.4 | |
| GhostFire | Fire Spin + Overheat | 25.3 | |
| Fire | Fire Spin + Fly | 25.0 | |
| Fire | Fire Spin + Pyroball | 24.9 | |
| Fairy | Fairy Wind + Fly | 24.8 | |
| BugFire | Fire Spin + Overheat | 24.6 |
Ranked by damage per second against Serperior's own defense, at level 40 with a 15 attack IV, one per evolution family.


