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Serperior
#497

Serperior

Grass

Best attacking moveset: Vine Whip and Frenzy Plant, worth 10.3 damage per second against a neutral target.

Best moveset

Serperior can learn 8 combinations. Vine Whip with Frenzy Plant does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Frenzy Plant is only obtainable with an Elite TM or from the event that gave it out, so the Serperior you catch today cannot learn it. The best set it can learn now is Vine Whip and Grass Knot, worth 9.6 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingPoisonBugFireIce
ResistsGroundWaterGrassElectric
Fast attackTypePowerDurationEnergy
Iron TailSteel141.0s+6
Vine WhipGrass60.5s+5
Charged attackTypePowerDurationEnergy
Aerial AceFlying552.5s-33
Grass KnotGrass902.5s-50
Leaf TornadoGrass453.0s-33
Frenzy Plant LegacyGrass1002.5s-50

Shiny

Serperior
Normal
Shiny Serperior
Shiny

Yes. Shiny Serperior has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP2,574 at level 50, 2,277 at level 40
Raid catch1,301 CP at level 20, or 1,626 if weather boosted (perfect IVs)
Lowest possible raid catch1,233 CP. Raid encounters can't roll below 10/10/10
Base stats161 attack · 204 defense · 181 stamina

What it costs

Candy to evolve25 Candy
Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size3.3 m and 63 kg

Best moveset against each type

Serperior does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.

AgainstBest movesetDPS
GroundVine Whip + Frenzy Plant16.7
RockVine Whip + Frenzy Plant16.7
WaterVine Whip + Frenzy Plant16.7
IceIron Tail + Frenzy Plant11.3
FairyIron Tail + Frenzy Plant11.3
NormalVine Whip + Frenzy Plant10.3
FightingVine Whip + Frenzy Plant10.3
GhostVine Whip + Frenzy Plant10.3
ElectricVine Whip + Frenzy Plant10.3
PsychicVine Whip + Frenzy Plant10.3
DarkVine Whip + Frenzy Plant10.3
BugIron Tail + Aerial Ace8.5
GrassIron Tail + Aerial Ace8.5
FlyingIron Tail + Frenzy Plant7.3
PoisonIron Tail + Frenzy Plant7.3
DragonIron Tail + Frenzy Plant7.3
SteelVine Whip + Frenzy Plant6.5
FireVine Whip + Frenzy Plant6.5

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Serperior is actually for.

Counters: what beats Serperior

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy33.2
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy28.4
ReshiramDragonFireFire Fang + Fusion Flare Legacy27.6
PheromosaBugFightingBug Bite + Bug Buzz25.9
SalamenceDragonFlyingFire Fang + Fly25.4
ChandelureGhostFireFire Spin + Overheat25.3
MoltresFireFlyingFire Spin + Fly25.0
CinderaceFireFire Spin + Pyroball24.9
EnamorusFairyFlyingFairy Wind + Fly24.8
VolcaronaBugFireFire Spin + Overheat24.6

Ranked by damage per second against Serperior's own defense, at level 40 with a 15 attack IV, one per evolution family.