Snivy
Grass
Best attacking moveset: Tackle and Seed Bomb, worth 5.3 damage per second against a neutral target.
Best moveset
Snivy can learn 6 combinations. Tackle with Seed Bomb does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Tackle | Normal | 5 | 0.5s | +5 |
| Vine Whip | Grass | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Seed Bomb | Grass | 55 | 2.0s | -33 |
| Wrap | Normal | 60 | 3.0s | -33 |
Shiny


Yes. Shiny Snivy has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 960 at level 50, 849 at level 40 |
|---|---|
| Raid catch | 485 CP at level 20, or 606 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 444 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 88 attack · 107 defense · 128 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.6 m and 8.1 kg |
Best moveset against each type
Snivy does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Vine Whip + Seed Bomb | 8.3 |
| Rock | Vine Whip + Seed Bomb | 8.3 |
| Water | Vine Whip + Seed Bomb | 8.3 |
| Normal | Tackle + Seed Bomb | 5.3 |
| Fighting | Tackle + Seed Bomb | 5.3 |
| Ghost | Vine Whip + Seed Bomb | 5.3 |
| Electric | Tackle + Seed Bomb | 5.3 |
| Psychic | Tackle + Seed Bomb | 5.3 |
| Ice | Tackle + Seed Bomb | 5.3 |
| Dark | Tackle + Seed Bomb | 5.3 |
| Fairy | Tackle + Seed Bomb | 5.3 |
| Tackle + Seed Bomb | 4.4 | |
| Poison | Tackle + Seed Bomb | 4.4 |
| Bug | Tackle + Seed Bomb | 4.4 |
| Steel | Vine Whip + Seed Bomb | 4.4 |
| Fire | Tackle + Seed Bomb | 4.4 |
| Grass | Tackle + Seed Bomb | 4.4 |
| Dragon | Tackle + Seed Bomb | 4.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Snivy is actually for.
Counters: what beats Snivy
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 59.6 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 51.0 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 49.5 | |
| BugFighting | Bug Bite + Bug Buzz | 46.4 | |
| Dragon | Fire Fang + Fly | 45.7 | |
| GhostFire | Fire Spin + Overheat | 45.3 | |
| Fire | Fire Spin + Fly | 44.9 | |
| Fire | Fire Spin + Pyroball | 44.7 | |
| Fairy | Fairy Wind + Fly | 44.5 | |
| BugFire | Fire Spin + Overheat | 44.2 |
Ranked by damage per second against Snivy's own defense, at level 40 with a 15 attack IV, one per evolution family.


