Sinistea
Ghost
Best attacking moveset: Sucker Punch and Shadow Ball, worth 7.9 damage per second against a neutral target.
Best moveset
Sinistea can learn 6 combinations. Sucker Punch with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Sucker Punch | Dark | 5 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dark Pulse | Dark | 80 | 3.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny


Yes. Shiny Sinistea has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 1,287 at level 50, 1,139 at level 40 |
|---|---|
| Raid catch | 650 CP at level 20, or 813 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 603 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 134 attack · 96 defense · 120 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.1 m and 0.2 kg |
Best moveset against each type
Sinistea does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Sucker Punch + Shadow Ball | 12.3 |
| Psychic | Sucker Punch + Shadow Ball | 12.3 |
| Fighting | Sucker Punch + Psychic | 9.3 |
| Poison | Sucker Punch + Psychic | 9.3 |
| Sucker Punch + Shadow Ball | 7.9 | |
| Ground | Sucker Punch + Shadow Ball | 7.9 |
| Rock | Sucker Punch + Shadow Ball | 7.9 |
| Bug | Sucker Punch + Shadow Ball | 7.9 |
| Steel | Sucker Punch + Shadow Ball | 7.9 |
| Fire | Sucker Punch + Shadow Ball | 7.9 |
| Water | Sucker Punch + Shadow Ball | 7.9 |
| Grass | Sucker Punch + Shadow Ball | 7.9 |
| Electric | Sucker Punch + Shadow Ball | 7.9 |
| Ice | Sucker Punch + Shadow Ball | 7.9 |
| Dragon | Sucker Punch + Shadow Ball | 7.9 |
| Fairy | Sucker Punch + Shadow Ball | 7.9 |
| Normal | Sucker Punch + Psychic | 6.8 |
| Dark | Sucker Punch + Shadow Ball | 5.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Sinistea is actually for.
Counters: what beats Sinistea
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 52.9 | |
| Dark | Snarl + Shadow Ball | 47.6 | |
| GhostFire | Hex + Shadow Ball | 47.2 | |
| GhostPoison | Lick + Shadow Ball Legacy | 47.2 | |
| Dark | Snarl + Brutal Swing Legacy | 46.2 | |
| DragonGhost | Astonish + Shadow Ball | 45.1 | |
| PsychicGhost | Astonish + Shadow Ball | 44.2 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 44.2 | |
| PoisonDragon | Dragon Tail + Dynamax Cannon Legacy | 44.1 | |
| SteelGhost | Hex + Shadow Ball | 44.1 |
Ranked by damage per second against Sinistea's own defense, at level 40 with a 15 attack IV, one per evolution family.

