Slowpoke
WaterPsychic
Best attacking moveset: Confusion and Psychic, worth 6.8 damage per second against a neutral target.
Best moveset
Slowpoke can learn 6 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Psychic | Psychic | 95 | 3.0s | -50 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Slowpoke has been released. Players have found it from: wild, raid, research, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 1,386 at level 50, 1,226 at level 40 |
|---|---|
| Raid catch | 700 CP at level 20, or 876 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 650 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 109 attack · 98 defense · 207 stamina |
What it costs
| Candy to evolve | 50 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.2 m and 36 kg |
Best moveset against each type
Slowpoke does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ground.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 10.3 |
| Poison | Confusion + Psychic | 10.3 |
| Ground | Water Gun + Water Pulse | 8.0 |
| Rock | Water Gun + Water Pulse | 8.0 |
| Fire | Water Gun + Water Pulse | 8.0 |
| Normal | Confusion + Psychic | 6.8 |
| Confusion + Psychic | 6.8 | |
| Bug | Confusion + Psychic | 6.8 |
| Ghost | Confusion + Psychic | 6.8 |
| Water | Confusion + Psychic | 6.8 |
| Grass | Confusion + Psychic | 6.8 |
| Electric | Confusion + Psychic | 6.8 |
| Ice | Confusion + Psychic | 6.8 |
| Dragon | Confusion + Psychic | 6.8 |
| Fairy | Confusion + Psychic | 6.8 |
| Steel | Water Gun + Water Pulse | 5.2 |
| Psychic | Water Gun + Water Pulse | 5.2 |
| Dark | Water Gun + Water Pulse | 5.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Slowpoke is actually for.
Counters: what beats Slowpoke
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 61.0 | |
| GrassSteel | Fury Cutter + Leaf Blade | 52.7 | |
| Electric | Volt Switch + Plasma Fists | 52.4 | |
| FireGhost | Astonish + Shadow Ball | 52.0 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 51.2 | |
| Electric | Thunder Shock + Discharge | 50.6 | |
| BugFighting | Bug Bite + Bug Buzz | 50.1 | |
| Dark | Snarl + Shadow Ball | 46.8 | |
| GhostFire | Hex + Shadow Ball | 46.4 | |
| GhostPoison | Lick + Shadow Ball Legacy | 46.4 |
Ranked by damage per second against Slowpoke's own defense, at level 40 with a 15 attack IV, one per evolution family.



