Tepig
Fire
Best attacking moveset: Ember and Flamethrower, worth 6.1 damage per second against a neutral target.
Best moveset
Tepig can learn 6 combinations. Ember with Flamethrower does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ember | Fire | 10 | 1.0s | +10 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Flame Charge | Fire | 70 | 4.0s | -33 |
Shiny


Yes. Shiny Tepig has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,224 at level 50, 1,083 at level 40 |
|---|---|
| Raid catch | 618 CP at level 20, or 773 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 571 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 115 attack · 85 defense · 163 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.5 m and 9.9 kg |
Best moveset against each type
Tepig does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Ember + Flamethrower | 9.4 |
| Steel | Ember + Flamethrower | 9.4 |
| Grass | Ember + Flamethrower | 9.4 |
| Ice | Ember + Flamethrower | 9.4 |
| Normal | Ember + Flamethrower | 6.1 |
| Fighting | Ember + Flamethrower | 6.1 |
| Ember + Flamethrower | 6.1 | |
| Poison | Ember + Flamethrower | 6.1 |
| Ground | Ember + Flamethrower | 6.1 |
| Ghost | Ember + Flamethrower | 6.1 |
| Electric | Ember + Flamethrower | 6.1 |
| Psychic | Ember + Flamethrower | 6.1 |
| Dark | Ember + Flamethrower | 6.1 |
| Fairy | Ember + Flamethrower | 6.1 |
| Fire | Tackle + Body Slam | 5.3 |
| Water | Tackle + Body Slam | 5.3 |
| Dragon | Tackle + Body Slam | 5.3 |
| Rock | Ember + Flamethrower | 4.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tepig is actually for.
Counters: what beats Tepig
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Water | Water Gun + Hydro Cannon Legacy | 53.2 | |
| Water | Waterfall + Origin Pulse Legacy | 53.0 | |
| RockPoison | Rock Throw + Meteor Beam | 52.3 | |
| Ground | Mud Shot + Precipice Blades Legacy | 51.9 | |
| Rock | Smack Down + Rock Slide | 51.8 | |
| Water | Bubble + Crabhammer | 50.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 50.1 | |
| WaterDark | Water Shuriken + Hydro Cannon Legacy | 50.1 | |
| Rock | Lock On + Meteor Beam Legacy | 49.7 | |
| GroundSteel | Mud Slap + Earthquake | 49.3 |
Ranked by damage per second against Tepig's own defense, at level 40 with a 15 attack IV, one per evolution family.


