Torchic
Fire
Best attacking moveset: Ember and Flamethrower, worth 6.4 damage per second against a neutral target.
Best moveset
Torchic can learn 6 combinations. Ember with Flamethrower does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ember | Fire | 10 | 1.0s | +10 |
| Scratch | Normal | 6 | 0.5s | +4 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Flame Charge | Fire | 70 | 4.0s | -33 |
| Rock Tomb | Rock | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Torchic has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,236 at level 50, 1,093 at level 40 |
|---|---|
| Raid catch | 624 CP at level 20, or 781 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 578 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 130 attack · 87 defense · 128 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.41 m and 2.5 kg |
Best moveset against each type
Torchic does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Ember + Flamethrower | 10.7 |
| Steel | Ember + Flamethrower | 10.7 |
| Grass | Ember + Flamethrower | 10.7 |
| Ice | Ember + Flamethrower | 10.7 |
| Ember + Rock Tomb | 6.8 | |
| Normal | Ember + Flamethrower | 6.4 |
| Fighting | Ember + Flamethrower | 6.4 |
| Poison | Ember + Flamethrower | 6.4 |
| Ground | Ember + Flamethrower | 6.4 |
| Ghost | Ember + Flamethrower | 6.4 |
| Electric | Ember + Flamethrower | 6.4 |
| Psychic | Ember + Flamethrower | 6.4 |
| Dark | Ember + Flamethrower | 6.4 |
| Fairy | Ember + Flamethrower | 6.4 |
| Fire | Scratch + Rock Tomb | 6.4 |
| Rock | Scratch + Rock Tomb | 5.0 |
| Water | Scratch + Rock Tomb | 5.0 |
| Dragon | Scratch + Rock Tomb | 5.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Torchic is actually for.
Counters: what beats Torchic
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Water | Water Gun + Hydro Cannon Legacy | 52.1 | |
| Water | Waterfall + Origin Pulse Legacy | 52.0 | |
| RockPoison | Rock Throw + Meteor Beam | 51.2 | |
| Ground | Mud Shot + Precipice Blades Legacy | 50.9 | |
| Rock | Smack Down + Rock Slide | 50.8 | |
| Water | Bubble + Crabhammer | 49.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 49.1 | |
| WaterDark | Water Shuriken + Hydro Cannon Legacy | 49.1 | |
| Rock | Lock On + Meteor Beam Legacy | 48.7 | |
| GroundSteel | Mud Slap + Earthquake | 48.4 |
Ranked by damage per second against Torchic's own defense, at level 40 with a 15 attack IV, one per evolution family.


