Tranquill
Normal
Best attacking moveset: Air Slash and Sky Attack, worth 8.7 damage per second against a neutral target.
Best moveset
Tranquill can learn 6 combinations. Air Slash with Sky Attack does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Air Slash | 12 | 1.0s | +8 | |
| Steel Wing | Steel | 14 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Heat Wave | Fire | 95 | 3.0s | -100 |
| Sky Attack | 80 | 2.0s | -50 |
Shiny


Yes. Shiny Tranquill has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,631 at level 50, 1,442 at level 40 |
|---|---|
| Raid catch | 824 CP at level 20, or 1,030 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 770 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 144 attack · 107 defense · 158 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.6 m and 15 kg |
Best moveset against each type
Tranquill does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Bug, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Air Slash + Sky Attack | 13.4 |
| Bug | Air Slash + Sky Attack | 13.4 |
| Grass | Air Slash + Sky Attack | 13.4 |
| Ice | Steel Wing + Sky Attack | 10.2 |
| Fairy | Steel Wing + Sky Attack | 10.2 |
| Normal | Air Slash + Sky Attack | 8.7 |
| Air Slash + Sky Attack | 8.7 | |
| Poison | Air Slash + Sky Attack | 8.7 |
| Ground | Air Slash + Sky Attack | 8.7 |
| Ghost | Air Slash + Sky Attack | 8.7 |
| Fire | Air Slash + Sky Attack | 8.7 |
| Water | Air Slash + Sky Attack | 8.7 |
| Psychic | Air Slash + Sky Attack | 8.7 |
| Dragon | Air Slash + Sky Attack | 8.7 |
| Dark | Air Slash + Sky Attack | 8.7 |
| Rock | Steel Wing + Sky Attack | 8.6 |
| Steel | Air Slash + Heat Wave | 6.7 |
| Electric | Air Slash + Sky Attack | 5.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tranquill is actually for.
Counters: what beats Tranquill
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 56.5 | |
| Electric | Volt Switch + Plasma Fists | 48.5 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 47.4 | |
| Electric | Thunder Shock + Discharge | 46.9 | |
| RockPoison | Rock Throw + Meteor Beam | 42.9 | |
| Rock | Smack Down + Rock Slide | 42.5 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 41.1 | |
| Psychic | Charge Beam + Thunderbolt | 40.8 | |
| Rock | Lock On + Meteor Beam Legacy | 40.8 | |
| Electric | Thunder Shock + Wild Charge | 40.6 |
Ranked by damage per second against Tranquill's own defense, at level 40 with a 15 attack IV, one per evolution family.


