Type: Null
Normal
Best attacking moveset: Tackle and Tri Attack, worth 9.3 damage per second against a neutral target.
Best moveset
Type: Null can learn 6 combinations. Tackle with Tri Attack does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Tackle | Normal | 5 | 0.5s | +5 |
| Take Down | Normal | 7 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Iron Head | Steel | 60 | 2.0s | -50 |
| Tri Attack | Normal | 75 | 2.5s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 3,012 at level 50, 2,664 at level 40 |
|---|---|
| Raid catch | 1,522 CP at level 20, or 1,903 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,449 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 184 attack · 184 defense · 216 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 1.9 m and 120.5 kg |
Best moveset against each type
Type: Null does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ice, Fairy, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Ice | Tackle + Iron Head | 10.3 |
| Fairy | Tackle + Iron Head | 10.3 |
| Fighting | Tackle + Aerial Ace | 10.1 |
| Bug | Tackle + Aerial Ace | 10.1 |
| Grass | Tackle + Aerial Ace | 10.1 |
| Normal | Tackle + Tri Attack | 9.3 |
| Tackle + Tri Attack | 9.3 | |
| Poison | Tackle + Tri Attack | 9.3 |
| Ground | Tackle + Tri Attack | 9.3 |
| Fire | Tackle + Tri Attack | 9.3 |
| Water | Tackle + Tri Attack | 9.3 |
| Electric | Tackle + Tri Attack | 9.3 |
| Psychic | Tackle + Tri Attack | 9.3 |
| Dragon | Tackle + Tri Attack | 9.3 |
| Dark | Tackle + Tri Attack | 9.3 |
| Rock | Tackle + Iron Head | 8.9 |
| Ghost | Tackle + Iron Head | 6.7 |
| Steel | Tackle + Tri Attack | 6.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Type: Null is actually for.
Counters: what beats Type: Null
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 31.0 | |
| BugFighting | Low Kick + Focus Blast | 28.4 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 28.3 | |
| FireFighting | Counter + Aura Sphere | 28.0 | |
| GrassSteel | Fury Cutter + Sacred Sword | 26.8 | |
| Fighting | Force Palm + Focus Blast | 25.9 | |
| WaterFighting | Low Kick + Sacred Sword | 25.6 | |
| GrassFighting | Force Palm + Dynamic Punch | 25.5 | |
| Fighting | Counter + Dynamic Punch | 25.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 25.2 |
Ranked by damage per second against Type: Null's own defense, at level 40 with a 15 attack IV, one per evolution family.

