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Type: Null
#772Unreleased

Type: Null

Normal

Best attacking moveset: Tackle and Tri Attack, worth 9.3 damage per second against a neutral target.

Best moveset

Type: Null can learn 6 combinations. Tackle with Tri Attack does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFighting
Strongly resistsGhost
Fast attackTypePowerDurationEnergy
TackleNormal50.5s+5
Take DownNormal71.0s+8
Charged attackTypePowerDurationEnergy
Aerial AceFlying552.5s-33
Iron HeadSteel602.0s-50
Tri AttackNormal752.5s-50

Shiny

No shiny yet. New shiny releases show up in the news.

Evolution family

Numbers

Max CP3,012 at level 50, 2,664 at level 40
Raid catch1,522 CP at level 20, or 1,903 if weather boosted (perfect IVs)
Lowest possible raid catch1,449 CP. Raid encounters can't roll below 10/10/10
Base stats184 attack · 184 defense · 216 stamina

What it costs

Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Size1.9 m and 120.5 kg

Best moveset against each type

Type: Null does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ice, Fairy, Fighting.

AgainstBest movesetDPS
IceTackle + Iron Head10.3
FairyTackle + Iron Head10.3
FightingTackle + Aerial Ace10.1
BugTackle + Aerial Ace10.1
GrassTackle + Aerial Ace10.1
NormalTackle + Tri Attack9.3
FlyingTackle + Tri Attack9.3
PoisonTackle + Tri Attack9.3
GroundTackle + Tri Attack9.3
FireTackle + Tri Attack9.3
WaterTackle + Tri Attack9.3
ElectricTackle + Tri Attack9.3
PsychicTackle + Tri Attack9.3
DragonTackle + Tri Attack9.3
DarkTackle + Tri Attack9.3
RockTackle + Iron Head8.9
GhostTackle + Iron Head6.7
SteelTackle + Tri Attack6.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Type: Null is actually for.

Counters: what beats Type: Null

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy31.0
PheromosaBugFightingLow Kick + Focus Blast28.4
TerrakionRockFightingDouble Kick + Sacred Sword Legacy28.3
BlazikenFireFightingCounter + Aura Sphere28.0
KartanaGrassSteelFury Cutter + Sacred Sword26.8
ConkeldurrFightingForce Palm + Focus Blast25.9
KeldeoWaterFightingLow Kick + Sacred Sword25.6
BreloomGrassFightingForce Palm + Dynamic Punch25.5
UrshifuFightingCounter + Dynamic Punch25.3
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy25.2

Ranked by damage per second against Type: Null's own defense, at level 40 with a 15 attack IV, one per evolution family.