Wingull
Water
Best attacking moveset: Water Gun and Ice Beam, worth 5.4 damage per second against a neutral target.
Best moveset
Wingull can learn 6 combinations. Water Gun with Ice Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Quick Attack | Normal | 10 | 1.0s | +13 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Air Cutter | 55 | 2.5s | -50 | |
| Ice Beam | Ice | 95 | 3.5s | -50 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Wingull has been released. Players have found it from: wild, raid, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 865 at level 50, 765 at level 40 |
|---|---|
| Raid catch | 437 CP at level 20, or 546 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 397 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 106 attack · 61 defense · 120 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.61 m and 9.5 kg |
Best moveset against each type
Wingull does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Ice Beam | 8.4 |
| Rock | Water Gun + Water Pulse | 8.0 |
| Fire | Water Gun + Water Pulse | 8.0 |
| Water Gun + Ice Beam | 7.2 | |
| Grass | Quick Attack + Ice Beam | 7.2 |
| Dragon | Quick Attack + Ice Beam | 7.2 |
| Fighting | Water Gun + Air Cutter | 6.5 |
| Bug | Water Gun + Air Cutter | 6.5 |
| Normal | Water Gun + Ice Beam | 5.4 |
| Poison | Water Gun + Ice Beam | 5.4 |
| Ghost | Water Gun + Ice Beam | 5.4 |
| Electric | Water Gun + Ice Beam | 5.4 |
| Psychic | Water Gun + Ice Beam | 5.4 |
| Dark | Water Gun + Ice Beam | 5.4 |
| Fairy | Water Gun + Ice Beam | 5.4 |
| Steel | Water Gun + Water Pulse | 5.1 |
| Ice | Water Gun + Water Pulse | 5.1 |
| Water | Quick Attack + Air Cutter | 4.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Wingull is actually for.
Counters: what beats Wingull
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 142.7 | |
| Electric | Volt Switch + Plasma Fists | 124.7 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 121.8 | |
| Electric | Thunder Shock + Discharge | 120.4 | |
| Psychic | Charge Beam + Thunderbolt | 104.9 | |
| Electric | Thunder Shock + Wild Charge | 104.2 | |
| Electric | Volt Switch + Wild Charge | 101.4 | |
| Electric | Thunder Shock + Zap Cannon Legacy | 100.3 | |
| ElectricSteel | Volt Switch + Wild Charge | 100.2 | |
| ElectricFighting | Thunder Shock + Wild Charge | 97.5 |
Ranked by damage per second against Wingull's own defense, at level 40 with a 15 attack IV, one per evolution family.

