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Wingull
#278

Wingull

WaterFlying

Best attacking moveset: Water Gun and Ice Beam, worth 5.4 damage per second against a neutral target.

Best moveset

Wingull can learn 6 combinations. Water Gun with Ice Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageElectric
Weak toRock
ResistsFightingBugSteelFireWater
Strongly resistsGround
Fast attackTypePowerDurationEnergy
Quick AttackNormal101.0s+13
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
Air CutterFlying552.5s-50
Ice BeamIce953.5s-50
Water PulseWater653.0s-50

Shiny

Wingull
Normal
Shiny Wingull
Shiny

Yes. Shiny Wingull has been released. Players have found it from: wild, raid, egg, research, photobomb.

Evolution family

Numbers

Max CP865 at level 50, 765 at level 40
Raid catch437 CP at level 20, or 546 if weather boosted (perfect IVs)
Lowest possible raid catch397 CP. Raid encounters can't roll below 10/10/10
Base stats106 attack · 61 defense · 120 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size0.61 m and 9.5 kg

Best moveset against each type

Wingull does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Ice Beam8.4
RockWater Gun + Water Pulse8.0
FireWater Gun + Water Pulse8.0
FlyingWater Gun + Ice Beam7.2
GrassQuick Attack + Ice Beam7.2
DragonQuick Attack + Ice Beam7.2
FightingWater Gun + Air Cutter6.5
BugWater Gun + Air Cutter6.5
NormalWater Gun + Ice Beam5.4
PoisonWater Gun + Ice Beam5.4
GhostWater Gun + Ice Beam5.4
ElectricWater Gun + Ice Beam5.4
PsychicWater Gun + Ice Beam5.4
DarkWater Gun + Ice Beam5.4
FairyWater Gun + Ice Beam5.4
SteelWater Gun + Water Pulse5.1
IceWater Gun + Water Pulse5.1
WaterQuick Attack + Air Cutter4.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Wingull is actually for.

Counters: what beats Wingull

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy142.7
ZeraoraElectricVolt Switch + Plasma Fists124.7
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy121.8
XurkitreeElectricThunder Shock + Discharge120.4
DeoxysPsychicCharge Beam + Thunderbolt104.9
ElectivireElectricThunder Shock + Wild Charge104.2
RaikouElectricVolt Switch + Wild Charge101.4
ZapdosElectricFlyingThunder Shock + Zap Cannon Legacy100.3
MagnezoneElectricSteelVolt Switch + Wild Charge100.2
PawmotElectricFightingThunder Shock + Wild Charge97.5

Ranked by damage per second against Wingull's own defense, at level 40 with a 15 attack IV, one per evolution family.