Azurill
NormalFairy
Best attacking moveset: Bubble and Body Slam, worth 2.6 damage per second against a neutral target.
Best moveset
Azurill can learn 6 combinations. Bubble with Body Slam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bubble | Water | 10 | 1.0s | +12 |
| Splash | Water | 0 | 1.5s | +17 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Bubble Beam | Water | 45 | 2.0s | -33 |
| Ice Beam | Ice | 95 | 3.5s | -50 |
Shiny


Yes. Shiny Azurill has been released. Players have found it from: wild, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 411 at level 50, 364 at level 40 |
|---|---|
| Raid catch | 208 CP at level 20, or 260 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 179 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 36 attack · 71 defense · 137 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.2 m and 2 kg |
Best moveset against each type
Azurill does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Ground, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Bubble + Ice Beam | 3.4 | |
| Ground | Bubble + Ice Beam | 3.4 |
| Rock | Bubble + Bubble Beam | 3.1 |
| Fire | Bubble + Bubble Beam | 3.1 |
| Grass | Bubble + Ice Beam | 2.9 |
| Dragon | Bubble + Ice Beam | 2.9 |
| Normal | Bubble + Body Slam | 2.6 |
| Fighting | Bubble + Body Slam | 2.6 |
| Poison | Bubble + Body Slam | 2.6 |
| Bug | Bubble + Body Slam | 2.6 |
| Electric | Bubble + Body Slam | 2.6 |
| Psychic | Bubble + Body Slam | 2.6 |
| Ice | Bubble + Body Slam | 2.6 |
| Dark | Bubble + Body Slam | 2.6 |
| Fairy | Bubble + Body Slam | 2.6 |
| Ghost | Bubble + Ice Beam | 2.5 |
| Steel | Bubble + Bubble Beam | 2.4 |
| Water | Bubble + Body Slam | 2.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Azurill is actually for.
Counters: what beats Azurill
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| PoisonDragon | Poison Jab + Sludge Bomb | 63.8 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 62.7 | |
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 60.9 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 60.6 | |
| FightingSteel | Force Palm + Meteor Mash Legacy | 59.5 | |
| RockPoison | Poison Jab + Sludge Bomb | 57.5 | |
| GrassPoison | Poison Jab + Sludge Bomb | 56.2 | |
| SteelDragon | Metal Claw + Iron Head | 55.5 | |
| PoisonPsychic | Poison Jab + Sludge Bomb | 55.1 | |
| Normal | Hidden Power + Crush Grip Legacy | 54.4 |
Ranked by damage per second against Azurill's own defense, at level 40 with a 15 attack IV, one per evolution family.


