Azumarill
WaterFairy
Best attacking moveset: Bubble and Hydro Pump, worth 6.7 damage per second against a neutral target.
Best moveset
Azumarill can learn 6 combinations. Bubble with Hydro Pump does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bubble | Water | 10 | 1.0s | +12 |
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hydro Pump | Water | 135 | 3.5s | -100 |
| Ice Beam | Ice | 95 | 3.5s | -50 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
Shiny


Yes. Shiny Azumarill has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,795 at level 50, 1,588 at level 40 |
|---|---|
| Raid catch | 907 CP at level 20, or 1,134 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 849 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 112 attack · 152 defense · 225 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.79 m and 28.5 kg |
Best moveset against each type
Azumarill does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bubble + Hydro Pump | 10.4 |
| Rock | Bubble + Hydro Pump | 10.4 |
| Fire | Bubble + Hydro Pump | 10.4 |
| Fighting | Bubble + Play Rough | 9.2 |
| Dark | Bubble + Play Rough | 9.2 |
| Dragon | Bubble + Play Rough | 8.6 |
| Bubble + Ice Beam | 7.8 | |
| Grass | Bubble + Ice Beam | 7.2 |
| Normal | Rock Smash + Hydro Pump | 7.0 |
| Steel | Rock Smash + Hydro Pump | 7.0 |
| Ice | Rock Smash + Hydro Pump | 7.0 |
| Poison | Bubble + Hydro Pump | 6.7 |
| Bug | Bubble + Hydro Pump | 6.7 |
| Ghost | Bubble + Hydro Pump | 6.7 |
| Electric | Bubble + Hydro Pump | 6.7 |
| Psychic | Bubble + Hydro Pump | 6.7 |
| Fairy | Bubble + Hydro Pump | 6.7 |
| Water | Bubble + Play Rough | 6.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Azumarill is actually for.
Counters: what beats Azumarill
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 41.3 | |
| Electric | Volt Switch + Plasma Fists | 35.5 | |
| GrassSteel | Razor Leaf + Leaf Blade | 35.4 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 34.6 | |
| Electric | Thunder Shock + Discharge | 34.2 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 32.9 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 31.2 | |
| GrassPoison | Magical Leaf + Leaf Storm | 30.1 | |
| Psychic | Charge Beam + Thunderbolt | 29.8 | |
| Electric | Thunder Shock + Wild Charge | 29.6 |
Ranked by damage per second against Azumarill's own defense, at level 40 with a 15 attack IV, one per evolution family.


