Marill
WaterFairy
Best attacking moveset: Bubble and Aqua Tail, worth 2.6 damage per second against a neutral target.
Best moveset
Marill can learn 6 combinations. Bubble with Aqua Tail does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bubble | Water | 10 | 1.0s | +12 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Tail | Water | 50 | 2.0s | -33 |
| Body Slam | Normal | 50 | 2.0s | -33 |
| Bubble Beam | Water | 45 | 2.0s | -33 |
Shiny


Yes. Shiny Marill has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 521 at level 50, 461 at level 40 |
|---|---|
| Raid catch | 263 CP at level 20, or 329 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 229 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 37 attack · 93 defense · 172 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 0.41 m and 8.5 kg |
Best moveset against each type
Marill does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bubble + Aqua Tail | 4.1 |
| Rock | Bubble + Aqua Tail | 4.1 |
| Fire | Bubble + Aqua Tail | 4.1 |
| Normal | Bubble + Aqua Tail | 2.6 |
| Fighting | Bubble + Aqua Tail | 2.6 |
| Bubble + Aqua Tail | 2.6 | |
| Poison | Bubble + Aqua Tail | 2.6 |
| Bug | Bubble + Aqua Tail | 2.6 |
| Ghost | Bubble + Aqua Tail | 2.6 |
| Steel | Bubble + Aqua Tail | 2.6 |
| Electric | Bubble + Aqua Tail | 2.6 |
| Psychic | Bubble + Aqua Tail | 2.6 |
| Ice | Bubble + Aqua Tail | 2.6 |
| Dark | Bubble + Aqua Tail | 2.6 |
| Fairy | Bubble + Aqua Tail | 2.6 |
| Water | Tackle + Body Slam | 2.4 |
| Grass | Tackle + Body Slam | 2.4 |
| Dragon | Tackle + Body Slam | 2.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Marill is actually for.
Counters: what beats Marill
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 63.9 | |
| Electric | Volt Switch + Plasma Fists | 54.8 | |
| GrassSteel | Razor Leaf + Leaf Blade | 54.7 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 53.6 | |
| Electric | Thunder Shock + Discharge | 53.0 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 50.8 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 48.2 | |
| GrassPoison | Magical Leaf + Leaf Storm | 46.6 | |
| Psychic | Charge Beam + Thunderbolt | 46.1 | |
| Electric | Thunder Shock + Wild Charge | 45.8 |
Ranked by damage per second against Marill's own defense, at level 40 with a 15 attack IV, one per evolution family.


