Banette
Ghost
Best attacking moveset: Shadow Claw and Shadow Ball, worth 12.1 damage per second against a neutral target.
Best moveset
Banette can learn 6 combinations. Shadow Claw with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hex | Ghost | 8 | 1.0s | +13 |
| Shadow Claw | Ghost | 6 | 0.5s | +4 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
| Thunder | Electric | 100 | 2.5s | -100 |
Shiny


Yes. Shiny Banette has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 2,599 at level 50, 2,298 at level 40 |
|---|---|
| Raid catch | 1,313 CP at level 20, or 1,642 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,244 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 218 attack · 126 defense · 162 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.09 m and 12.5 kg |
Best moveset against each type
Banette does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Hex + Shadow Ball | 19.0 |
| Psychic | Hex + Shadow Ball | 19.0 |
| Fighting | Hex + Dazzling Gleam | 13.8 |
| Dragon | Hex + Dazzling Gleam | 13.8 |
| Dark | Hex + Dazzling Gleam | 13.3 |
| Shadow Claw + Thunder | 12.1 | |
| Water | Shadow Claw + Thunder | 12.1 |
| Poison | Shadow Claw + Shadow Ball | 12.1 |
| Ground | Shadow Claw + Shadow Ball | 12.1 |
| Rock | Shadow Claw + Shadow Ball | 12.1 |
| Bug | Shadow Claw + Shadow Ball | 12.1 |
| Steel | Shadow Claw + Shadow Ball | 12.1 |
| Fire | Shadow Claw + Shadow Ball | 12.1 |
| Grass | Shadow Claw + Shadow Ball | 12.1 |
| Electric | Shadow Claw + Shadow Ball | 12.1 |
| Ice | Shadow Claw + Shadow Ball | 12.1 |
| Fairy | Shadow Claw + Shadow Ball | 12.1 |
| Normal | Hex + Dazzling Gleam | 8.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Banette is actually for.
Counters: what beats Banette
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 41.6 | |
| Dark | Snarl + Shadow Ball | 37.5 | |
| GhostFire | Hex + Shadow Ball | 37.2 | |
| GhostPoison | Lick + Shadow Ball Legacy | 37.1 | |
| Dark | Snarl + Brutal Swing Legacy | 36.4 | |
| DragonGhost | Astonish + Shadow Ball | 35.5 | |
| PsychicGhost | Astonish + Shadow Ball | 34.8 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 34.8 | |
| PoisonDragon | Dragon Tail + Dynamax Cannon Legacy | 34.7 | |
| SteelGhost | Hex + Shadow Ball | 34.7 |
Ranked by damage per second against Banette's own defense, at level 40 with a 15 attack IV, one per evolution family.


