Beheeyem
Psychic
Best attacking moveset: Confusion and Psychic, worth 12.3 damage per second against a neutral target.
Best moveset
Beheeyem can learn 6 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Confusion | Psychic | 19 | 1.5s | +14 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dark Pulse | Dark | 80 | 3.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Rock Slide | Rock | 75 | 2.5s | -50 |
Shiny


Yes. Shiny Beheeyem has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,112 at level 50, 2,753 at level 40 |
|---|---|
| Raid catch | 1,573 CP at level 20, or 1,966 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,498 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 221 attack · 163 defense · 181 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 1 m and 34.5 kg |
Best moveset against each type
Beheeyem does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Flying.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 19.5 |
| Poison | Confusion + Psychic | 19.5 |
| Confusion + Rock Slide | 13.5 | |
| Bug | Confusion + Rock Slide | 13.5 |
| Fire | Confusion + Rock Slide | 13.5 |
| Ice | Confusion + Rock Slide | 13.5 |
| Ghost | Astonish + Dark Pulse | 13.2 |
| Psychic | Astonish + Dark Pulse | 13.2 |
| Normal | Confusion + Psychic | 12.3 |
| Ground | Confusion + Psychic | 12.3 |
| Rock | Confusion + Psychic | 12.3 |
| Water | Confusion + Psychic | 12.3 |
| Grass | Confusion + Psychic | 12.3 |
| Electric | Confusion + Psychic | 12.3 |
| Dragon | Confusion + Psychic | 12.3 |
| Fairy | Confusion + Psychic | 12.3 |
| Steel | Confusion + Dark Pulse | 8.4 |
| Dark | Astonish + Rock Slide | 8.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Beheeyem is actually for.
Counters: what beats Beheeyem
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 33.0 | |
| BugFighting | Bug Bite + Bug Buzz | 31.8 | |
| Dark | Snarl + Shadow Ball | 29.7 | |
| GhostFire | Hex + Shadow Ball | 29.5 | |
| GhostPoison | Lick + Shadow Ball Legacy | 29.4 | |
| Dark | Snarl + Brutal Swing Legacy | 28.8 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 28.1 | |
| DragonGhost | Astonish + Shadow Ball | 28.1 | |
| PsychicGhost | Astonish + Shadow Ball | 27.6 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 27.6 |
Ranked by damage per second against Beheeyem's own defense, at level 40 with a 15 attack IV, one per evolution family.

