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Beldum
#374

Beldum

SteelPsychic

Best attacking moveset: Take Down and Iron Head, worth 3.7 damage per second against a neutral target.

Best moveset

Beldum can learn 1 combinations. Take Down with Iron Head does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGroundGhostFireDark
ResistsNormalFlyingRockSteelGrassIceDragonFairy
Strongly resistsPoisonPsychic
Fast attackTypePowerDurationEnergy
Take DownNormal71.0s+8
Charged attackTypePowerDurationEnergy
Iron HeadSteel602.0s-50

Shiny

Beldum
Normal
Shiny Beldum
Shiny

Yes. Shiny Beldum has been released. Players have found it from: wild, raid, research, photobomb.

Evolution family

Numbers

Max CP1,104 at level 50, 976 at level 40
Raid catch558 CP at level 20, or 697 if weather boosted (perfect IVs)
Lowest possible raid catch513 CP. Raid encounters can't roll below 10/10/10
Base stats96 attack · 132 defense · 120 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one5,000 Stardust and 5 Candy
Size0.61 m and 95.2 kg

Best moveset against each type

Beldum does not have one best moveset, it has 1. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Fairy.

AgainstBest movesetDPS
RockTake Down + Iron Head5.0
IceTake Down + Iron Head5.0
FairyTake Down + Iron Head5.0
NormalTake Down + Iron Head3.7
FightingTake Down + Iron Head3.7
FlyingTake Down + Iron Head3.7
PoisonTake Down + Iron Head3.7
GroundTake Down + Iron Head3.7
BugTake Down + Iron Head3.7
GrassTake Down + Iron Head3.7
PsychicTake Down + Iron Head3.7
DragonTake Down + Iron Head3.7
DarkTake Down + Iron Head3.7
GhostTake Down + Iron Head2.9
SteelTake Down + Iron Head2.8
FireTake Down + Iron Head2.8
WaterTake Down + Iron Head2.8
ElectricTake Down + Iron Head2.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Beldum is actually for.

Counters: what beats Beldum

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy49.5
ReshiramDragonFireFire Fang + Fusion Flare Legacy41.1
ChandelureGhostFireFire Spin + Overheat37.6
CinderaceFireFire Spin + Pyroball37.1
VolcaronaBugFireFire Spin + Overheat36.7
DarmanitanFireFire Fang + Overheat36.6
DarkraiDarkSnarl + Shadow Ball36.0
GengarGhostPoisonLick + Shadow Ball Legacy35.6
BlazikenFireFightingFire Spin + Blast Burn Legacy35.4
GroudonGroundMud Shot + Precipice Blades Legacy35.3

Ranked by damage per second against Beldum's own defense, at level 40 with a 15 attack IV, one per evolution family.