nerfplz.pogo
Carkol
#838

Carkol

RockFire

Best attacking moveset: Smack Down and Rock Slide, worth 6.4 damage per second against a neutral target.

Best moveset

Carkol can learn 6 combinations. Smack Down with Rock Slide does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageGroundWater
Weak toFightingRock
ResistsNormalFlyingPoisonBugIceFairy
Strongly resistsFire
Fast attackTypePowerDurationEnergy
Smack DownRock131.0s+7
TackleNormal50.5s+5
Charged attackTypePowerDurationEnergy
Flame ChargeFire704.0s-33
Rock BlastRock502.0s-33
Rock SlideRock752.5s-50

Shiny

No shiny yet. New shiny releases show up in the news.

Evolution family

Numbers

Max CP1,710 at level 50, 1,512 at level 40
Raid catch864 CP at level 20, or 1,080 if weather boosted (perfect IVs)
Lowest possible raid catch808 CP. Raid encounters can't roll below 10/10/10
Base stats114 attack · 157 defense · 190 stamina

What it costs

Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Size1.1 m and 78 kg

Best moveset against each type

Carkol does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Bug, Fire.

AgainstBest movesetDPS
FlyingSmack Down + Rock Slide10.2
BugSmack Down + Rock Slide10.2
FireSmack Down + Rock Slide10.2
IceSmack Down + Rock Slide10.2
GrassSmack Down + Flame Charge7.2
NormalSmack Down + Rock Slide6.4
PoisonSmack Down + Rock Slide6.4
RockSmack Down + Rock Slide6.4
GhostSmack Down + Rock Slide6.4
WaterSmack Down + Rock Slide6.4
ElectricSmack Down + Rock Slide6.4
PsychicSmack Down + Rock Slide6.4
DragonSmack Down + Rock Slide6.4
DarkSmack Down + Rock Slide6.4
FairySmack Down + Rock Slide6.4
SteelTackle + Flame Charge6.2
FightingTackle + Flame Charge5.1
GroundTackle + Flame Charge5.1

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Carkol is actually for.

Counters: what beats Carkol

AttackerTypeMovesetDPS
InteleonWaterWater Gun + Hydro Cannon Legacy49.5
KyogreWaterWaterfall + Origin Pulse Legacy49.3
GroudonGroundMud Shot + Precipice Blades Legacy48.3
KinglerWaterBubble + Crabhammer46.8
GreninjaWaterDarkWater Shuriken + Hydro Cannon Legacy46.6
ExcadrillGroundSteelMud Slap + Earthquake45.9
MamoswineIceGroundMud Slap + High Horsepower45.1
QuaquavalWaterFightingWater Gun + Hydro Cannon Legacy44.8
PrimarinaWaterFairyWaterfall + Hydro Cannon Legacy44.1
RhyperiorGroundRockMud Slap + Earthquake43.5

Ranked by damage per second against Carkol's own defense, at level 40 with a 15 attack IV, one per evolution family.