Carkol
RockFire
Best attacking moveset: Smack Down and Rock Slide, worth 6.4 damage per second against a neutral target.
Best moveset
Carkol can learn 6 combinations. Smack Down with Rock Slide does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Smack Down | Rock | 13 | 1.0s | +7 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Flame Charge | Fire | 70 | 4.0s | -33 |
| Rock Blast | Rock | 50 | 2.0s | -33 |
| Rock Slide | Rock | 75 | 2.5s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 1,710 at level 50, 1,512 at level 40 |
|---|---|
| Raid catch | 864 CP at level 20, or 1,080 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 808 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 114 attack · 157 defense · 190 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.1 m and 78 kg |
Best moveset against each type
Carkol does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Bug, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Smack Down + Rock Slide | 10.2 | |
| Bug | Smack Down + Rock Slide | 10.2 |
| Fire | Smack Down + Rock Slide | 10.2 |
| Ice | Smack Down + Rock Slide | 10.2 |
| Grass | Smack Down + Flame Charge | 7.2 |
| Normal | Smack Down + Rock Slide | 6.4 |
| Poison | Smack Down + Rock Slide | 6.4 |
| Rock | Smack Down + Rock Slide | 6.4 |
| Ghost | Smack Down + Rock Slide | 6.4 |
| Water | Smack Down + Rock Slide | 6.4 |
| Electric | Smack Down + Rock Slide | 6.4 |
| Psychic | Smack Down + Rock Slide | 6.4 |
| Dragon | Smack Down + Rock Slide | 6.4 |
| Dark | Smack Down + Rock Slide | 6.4 |
| Fairy | Smack Down + Rock Slide | 6.4 |
| Steel | Tackle + Flame Charge | 6.2 |
| Fighting | Tackle + Flame Charge | 5.1 |
| Ground | Tackle + Flame Charge | 5.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Carkol is actually for.
Counters: what beats Carkol
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Water | Water Gun + Hydro Cannon Legacy | 49.5 | |
| Water | Waterfall + Origin Pulse Legacy | 49.3 | |
| Ground | Mud Shot + Precipice Blades Legacy | 48.3 | |
| Water | Bubble + Crabhammer | 46.8 | |
| WaterDark | Water Shuriken + Hydro Cannon Legacy | 46.6 | |
| GroundSteel | Mud Slap + Earthquake | 45.9 | |
| IceGround | Mud Slap + High Horsepower | 45.1 | |
| WaterFighting | Water Gun + Hydro Cannon Legacy | 44.8 | |
| WaterFairy | Waterfall + Hydro Cannon Legacy | 44.1 | |
| GroundRock | Mud Slap + Earthquake | 43.5 |
Ranked by damage per second against Carkol's own defense, at level 40 with a 15 attack IV, one per evolution family.


