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Clamperl
#366

Clamperl

Water

Best attacking moveset: Water Gun and Ice Beam, worth 6.0 damage per second against a neutral target.

Best moveset

Clamperl can learn 3 combinations. Water Gun with Ice Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGrassElectric
ResistsSteelFireWaterIce
Fast attackTypePowerDurationEnergy
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
Body SlamNormal502.0s-33
Ice BeamIce953.5s-50
Water PulseWater653.0s-50

Shiny

Clamperl
Normal
Shiny Clamperl
Shiny

Yes. Shiny Clamperl has been released. Players have found it from: wild, research, photobomb.

Evolution family

Numbers

Max CP1,436 at level 50, 1,270 at level 40
Raid catch726 CP at level 20, or 907 if weather boosted (perfect IVs)
Lowest possible raid catch675 CP. Raid encounters can't roll below 10/10/10
Base stats133 attack · 135 defense · 111 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size0.41 m and 52.5 kg

Best moveset against each type

Clamperl does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Ice Beam10.6
RockWater Gun + Water Pulse10.1
FireWater Gun + Water Pulse10.1
FlyingWater Gun + Ice Beam8.2
GrassWater Gun + Ice Beam8.2
DragonWater Gun + Ice Beam8.2
NormalWater Gun + Ice Beam6.0
FightingWater Gun + Ice Beam6.0
PoisonWater Gun + Ice Beam6.0
BugWater Gun + Ice Beam6.0
GhostWater Gun + Ice Beam6.0
ElectricWater Gun + Ice Beam6.0
PsychicWater Gun + Ice Beam6.0
DarkWater Gun + Ice Beam6.0
FairyWater Gun + Ice Beam6.0
SteelWater Gun + Water Pulse5.8
IceWater Gun + Water Pulse5.8
WaterWater Gun + Body Slam5.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Clamperl is actually for.

Counters: what beats Clamperl

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy46.0
ZeraoraElectricVolt Switch + Plasma Fists39.5
KartanaGrassSteelRazor Leaf + Leaf Blade39.4
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy38.6
XurkitreeElectricThunder Shock + Discharge38.1
RoseradeGrassPoisonMagical Leaf + Leaf Storm33.5
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy33.4
DeoxysPsychicCharge Beam + Thunderbolt33.2
ElectivireElectricThunder Shock + Wild Charge33.0
ZarudeDarkGrassVine Whip + Power Whip32.9

Ranked by damage per second against Clamperl's own defense, at level 40 with a 15 attack IV, one per evolution family.