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Gorebyss
#368

Gorebyss

Water

Best attacking moveset: Confusion and Psychic, worth 10.0 damage per second against a neutral target.

Best moveset

Gorebyss can learn 6 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGrassElectric
ResistsSteelFireWaterIce
Fast attackTypePowerDurationEnergy
ConfusionPsychic191.5s+14
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
Draining KissFairy602.5s-50
PsychicPsychic953.0s-50
Water PulseWater653.0s-50

Shiny

Gorebyss
Normal
Shiny Gorebyss
Shiny

Yes. Shiny Gorebyss has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP2,820 at level 50, 2,494 at level 40
Raid catch1,425 CP at level 20, or 1,781 if weather boosted (perfect IVs)
Lowest possible raid catch1,354 CP. Raid encounters can't roll below 10/10/10
Base stats211 attack · 179 defense · 146 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size1.8 m and 22.6 kg

Best moveset against each type

Gorebyss does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ground.

AgainstBest movesetDPS
FightingConfusion + Psychic15.9
PoisonConfusion + Psychic15.9
GroundWater Gun + Water Pulse14.0
RockWater Gun + Water Pulse14.0
FireWater Gun + Water Pulse14.0
DragonConfusion + Draining Kiss10.7
DarkWater Gun + Draining Kiss10.4
NormalConfusion + Psychic10.0
FlyingConfusion + Psychic10.0
BugConfusion + Psychic10.0
GhostConfusion + Psychic10.0
WaterConfusion + Psychic10.0
GrassConfusion + Psychic10.0
ElectricConfusion + Psychic10.0
IceConfusion + Psychic10.0
FairyConfusion + Psychic10.0
SteelWater Gun + Water Pulse8.6
PsychicWater Gun + Water Pulse8.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Gorebyss is actually for.

Counters: what beats Gorebyss

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy35.5
ZeraoraElectricVolt Switch + Plasma Fists30.5
KartanaGrassSteelRazor Leaf + Leaf Blade30.4
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy29.8
XurkitreeElectricThunder Shock + Discharge29.5
RoseradeGrassPoisonMagical Leaf + Leaf Storm25.9
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy25.8
DeoxysPsychicCharge Beam + Thunderbolt25.7
ElectivireElectricThunder Shock + Wild Charge25.5
ZarudeDarkGrassVine Whip + Power Whip25.4

Ranked by damage per second against Gorebyss's own defense, at level 40 with a 15 attack IV, one per evolution family.