Gorebyss
Water
Best attacking moveset: Confusion and Psychic, worth 10.0 damage per second against a neutral target.
Best moveset
Gorebyss can learn 6 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Draining Kiss | Fairy | 60 | 2.5s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Gorebyss has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,820 at level 50, 2,494 at level 40 |
|---|---|
| Raid catch | 1,425 CP at level 20, or 1,781 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,354 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 211 attack · 179 defense · 146 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.8 m and 22.6 kg |
Best moveset against each type
Gorebyss does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ground.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 15.9 |
| Poison | Confusion + Psychic | 15.9 |
| Ground | Water Gun + Water Pulse | 14.0 |
| Rock | Water Gun + Water Pulse | 14.0 |
| Fire | Water Gun + Water Pulse | 14.0 |
| Dragon | Confusion + Draining Kiss | 10.7 |
| Dark | Water Gun + Draining Kiss | 10.4 |
| Normal | Confusion + Psychic | 10.0 |
| Confusion + Psychic | 10.0 | |
| Bug | Confusion + Psychic | 10.0 |
| Ghost | Confusion + Psychic | 10.0 |
| Water | Confusion + Psychic | 10.0 |
| Grass | Confusion + Psychic | 10.0 |
| Electric | Confusion + Psychic | 10.0 |
| Ice | Confusion + Psychic | 10.0 |
| Fairy | Confusion + Psychic | 10.0 |
| Steel | Water Gun + Water Pulse | 8.6 |
| Psychic | Water Gun + Water Pulse | 8.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Gorebyss is actually for.
Counters: what beats Gorebyss
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 35.5 | |
| Electric | Volt Switch + Plasma Fists | 30.5 | |
| GrassSteel | Razor Leaf + Leaf Blade | 30.4 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 29.8 | |
| Electric | Thunder Shock + Discharge | 29.5 | |
| GrassPoison | Magical Leaf + Leaf Storm | 25.9 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 25.8 | |
| Psychic | Charge Beam + Thunderbolt | 25.7 | |
| Electric | Thunder Shock + Wild Charge | 25.5 | |
| DarkGrass | Vine Whip + Power Whip | 25.4 |
Ranked by damage per second against Gorebyss's own defense, at level 40 with a 15 attack IV, one per evolution family.


