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Clauncher
#692

Clauncher

Water

Best attacking moveset: Water Gun and Crabhammer, worth 6.9 damage per second against a neutral target.

Best moveset

Clauncher can learn 6 combinations. Water Gun with Crabhammer does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGrassElectric
ResistsSteelFireWaterIce
Fast attackTypePowerDurationEnergy
Smack DownRock131.0s+7
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
Aqua JetWater452.5s-33
CrabhammerWater852.0s-50
Water PulseWater653.0s-50

Shiny

Clauncher
Normal
Shiny Clauncher
Shiny

Yes. Shiny Clauncher has been released. Players have found it from: wild, raid, research, photobomb.

Evolution family

Numbers

Max CP1,230 at level 50, 1,088 at level 40
Raid catch621 CP at level 20, or 777 if weather boosted (perfect IVs)
Lowest possible raid catch575 CP. Raid encounters can't roll below 10/10/10
Base stats108 attack · 117 defense · 137 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size0.5 m and 8.3 kg

Best moveset against each type

Clauncher does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Crabhammer10.7
RockWater Gun + Crabhammer10.7
FireWater Gun + Crabhammer10.7
FlyingSmack Down + Crabhammer7.8
BugSmack Down + Crabhammer7.8
IceSmack Down + Crabhammer7.8
NormalWater Gun + Crabhammer6.9
FightingWater Gun + Crabhammer6.9
PoisonWater Gun + Crabhammer6.9
GhostWater Gun + Crabhammer6.9
SteelWater Gun + Crabhammer6.9
ElectricWater Gun + Crabhammer6.9
PsychicWater Gun + Crabhammer6.9
DarkWater Gun + Crabhammer6.9
FairyWater Gun + Crabhammer6.9
WaterWater Gun + Crabhammer5.4
GrassWater Gun + Crabhammer5.4
DragonWater Gun + Crabhammer5.4

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Clauncher is actually for.

Counters: what beats Clauncher

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy52.2
ZeraoraElectricVolt Switch + Plasma Fists44.9
KartanaGrassSteelRazor Leaf + Leaf Blade44.7
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy43.8
XurkitreeElectricThunder Shock + Discharge43.3
RoseradeGrassPoisonMagical Leaf + Leaf Storm38.1
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy38.0
DeoxysPsychicCharge Beam + Thunderbolt37.7
ElectivireElectricThunder Shock + Wild Charge37.5
ZarudeDarkGrassVine Whip + Power Whip37.4

Ranked by damage per second against Clauncher's own defense, at level 40 with a 15 attack IV, one per evolution family.