Clauncher
Water
Best attacking moveset: Water Gun and Crabhammer, worth 6.9 damage per second against a neutral target.
Best moveset
Clauncher can learn 6 combinations. Water Gun with Crabhammer does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Smack Down | Rock | 13 | 1.0s | +7 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Jet | Water | 45 | 2.5s | -33 |
| Crabhammer | Water | 85 | 2.0s | -50 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Clauncher has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,230 at level 50, 1,088 at level 40 |
|---|---|
| Raid catch | 621 CP at level 20, or 777 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 575 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 108 attack · 117 defense · 137 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.5 m and 8.3 kg |
Best moveset against each type
Clauncher does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Crabhammer | 10.7 |
| Rock | Water Gun + Crabhammer | 10.7 |
| Fire | Water Gun + Crabhammer | 10.7 |
| Smack Down + Crabhammer | 7.8 | |
| Bug | Smack Down + Crabhammer | 7.8 |
| Ice | Smack Down + Crabhammer | 7.8 |
| Normal | Water Gun + Crabhammer | 6.9 |
| Fighting | Water Gun + Crabhammer | 6.9 |
| Poison | Water Gun + Crabhammer | 6.9 |
| Ghost | Water Gun + Crabhammer | 6.9 |
| Steel | Water Gun + Crabhammer | 6.9 |
| Electric | Water Gun + Crabhammer | 6.9 |
| Psychic | Water Gun + Crabhammer | 6.9 |
| Dark | Water Gun + Crabhammer | 6.9 |
| Fairy | Water Gun + Crabhammer | 6.9 |
| Water | Water Gun + Crabhammer | 5.4 |
| Grass | Water Gun + Crabhammer | 5.4 |
| Dragon | Water Gun + Crabhammer | 5.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Clauncher is actually for.
Counters: what beats Clauncher
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 52.2 | |
| Electric | Volt Switch + Plasma Fists | 44.9 | |
| GrassSteel | Razor Leaf + Leaf Blade | 44.7 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 43.8 | |
| Electric | Thunder Shock + Discharge | 43.3 | |
| GrassPoison | Magical Leaf + Leaf Storm | 38.1 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 38.0 | |
| Psychic | Charge Beam + Thunderbolt | 37.7 | |
| Electric | Thunder Shock + Wild Charge | 37.5 | |
| DarkGrass | Vine Whip + Power Whip | 37.4 |
Ranked by damage per second against Clauncher's own defense, at level 40 with a 15 attack IV, one per evolution family.

