Clawitzer
Water
Best attacking moveset: Water Gun and Crabhammer, worth 13.3 damage per second against a neutral target.
Best moveset
Clawitzer can learn 8 combinations. Water Gun with Crabhammer does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Smack Down | Rock | 13 | 1.0s | +7 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crabhammer | Water | 85 | 2.0s | -50 |
| Dark Pulse | Dark | 80 | 3.0s | -50 |
| Ice Beam | Ice | 95 | 3.5s | -50 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Clawitzer has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,124 at level 50, 2,763 at level 40 |
|---|---|
| Raid catch | 1,579 CP at level 20, or 1,974 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,504 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 221 attack · 171 defense · 174 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.3 m and 35.3 kg |
Best moveset against each type
Clawitzer does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Crabhammer | 19.3 |
| Rock | Water Gun + Crabhammer | 19.3 |
| Fire | Water Gun + Crabhammer | 19.3 |
| Smack Down + Ice Beam | 14.8 | |
| Bug | Smack Down + Crabhammer | 14.4 |
| Ice | Smack Down + Crabhammer | 14.4 |
| Ghost | Water Gun + Dark Pulse | 13.4 |
| Psychic | Water Gun + Dark Pulse | 13.4 |
| Normal | Water Gun + Crabhammer | 13.3 |
| Fighting | Water Gun + Crabhammer | 13.3 |
| Poison | Water Gun + Crabhammer | 13.3 |
| Steel | Water Gun + Crabhammer | 13.3 |
| Electric | Water Gun + Crabhammer | 13.3 |
| Dark | Water Gun + Crabhammer | 13.3 |
| Fairy | Water Gun + Crabhammer | 13.3 |
| Grass | Smack Down + Ice Beam | 12.1 |
| Dragon | Smack Down + Ice Beam | 12.1 |
| Water | Smack Down + Crabhammer | 9.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Clawitzer is actually for.
Counters: what beats Clawitzer
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 37.1 | |
| Electric | Volt Switch + Plasma Fists | 31.8 | |
| GrassSteel | Razor Leaf + Leaf Blade | 31.8 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 31.1 | |
| Electric | Thunder Shock + Discharge | 30.7 | |
| GrassPoison | Magical Leaf + Leaf Storm | 27.1 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 26.9 | |
| Psychic | Charge Beam + Thunderbolt | 26.8 | |
| Electric | Thunder Shock + Wild Charge | 26.6 | |
| DarkGrass | Vine Whip + Power Whip | 26.5 |
Ranked by damage per second against Clawitzer's own defense, at level 40 with a 15 attack IV, one per evolution family.

