Corvisquire
Best attacking moveset: Sand Attack and Sky Attack, worth 8.1 damage per second against a neutral target.
Best moveset
Corvisquire can learn 6 combinations. Sand Attack with Sky Attack does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Air Slash | 12 | 1.0s | +8 | |
| Peck | 10 | 1.0s | +10 | |
| Sand Attack | Ground | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Payback | Dark | 95 | 2.0s | -100 |
| Sky Attack | 80 | 2.0s | -50 |
Shiny


Yes. Shiny Corvisquire has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,542 at level 50, 1,363 at level 40 |
|---|---|
| Raid catch | 779 CP at level 20, or 974 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 727 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 129 attack · 110 defense · 169 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.8 m and 16 kg |
Best moveset against each type
Corvisquire does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Bug, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Air Slash + Sky Attack | 12.0 |
| Bug | Air Slash + Sky Attack | 12.0 |
| Grass | Air Slash + Sky Attack | 12.0 |
| Poison | Sand Attack + Sky Attack | 9.4 |
| Fire | Sand Attack + Sky Attack | 9.4 |
| Ghost | Sand Attack + Payback | 8.5 |
| Psychic | Sand Attack + Payback | 8.5 |
| Normal | Sand Attack + Sky Attack | 8.1 |
| Ground | Sand Attack + Sky Attack | 8.1 |
| Water | Sand Attack + Sky Attack | 8.1 |
| Ice | Sand Attack + Sky Attack | 8.1 |
| Dragon | Sand Attack + Sky Attack | 8.1 |
| Dark | Sand Attack + Sky Attack | 8.1 |
| Fairy | Sand Attack + Sky Attack | 8.1 |
| Rock | Sand Attack + Payback | 8.1 |
| Steel | Sand Attack + Payback | 8.1 |
| Electric | Sand Attack + Payback | 8.1 |
| Air Slash + Sky Attack | 7.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Corvisquire is actually for.
Counters: what beats Corvisquire
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 55.2 | |
| Electric | Volt Switch + Plasma Fists | 47.4 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 46.3 | |
| Electric | Thunder Shock + Discharge | 45.7 | |
| RockPoison | Rock Throw + Meteor Beam | 41.8 | |
| Rock | Smack Down + Rock Slide | 41.4 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 40.1 | |
| Psychic | Charge Beam + Thunderbolt | 39.9 | |
| Rock | Lock On + Meteor Beam Legacy | 39.8 | |
| Electric | Thunder Shock + Wild Charge | 39.6 |
Ranked by damage per second against Corvisquire's own defense, at level 40 with a 15 attack IV, one per evolution family.


