Drifblim
Ghost
Best attacking moveset: Hex and Shadow Ball, worth 10.4 damage per second against a neutral target.
Best moveset
Drifblim can learn 8 combinations. Hex with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Hex | Ghost | 8 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Icy Wind | Ice | 65 | 3.5s | -33 |
| Mystical Fire | Fire | 60 | 2.0s | -33 |
| Ominous Wind | Ghost | 55 | 2.5s | -33 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny


Yes. Shiny Drifblim has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,693 at level 50, 2,382 at level 40 |
|---|---|
| Raid catch | 1,361 CP at level 20, or 1,701 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,287 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 180 attack · 102 defense · 312 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 5,000 Stardust and 5 Candy |
| Size | 1.2 m and 15 kg |
Best moveset against each type
Drifblim does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Bug.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Hex + Shadow Ball | 16.1 |
| Psychic | Hex + Shadow Ball | 16.1 |
| Bug | Hex + Mystical Fire | 12.1 |
| Steel | Hex + Mystical Fire | 12.1 |
| Grass | Hex + Mystical Fire | 12.1 |
| Ice | Hex + Mystical Fire | 12.1 |
| Fighting | Hex + Shadow Ball | 10.4 |
| Hex + Shadow Ball | 10.4 | |
| Poison | Hex + Shadow Ball | 10.4 |
| Ground | Hex + Shadow Ball | 10.4 |
| Rock | Hex + Shadow Ball | 10.4 |
| Fire | Hex + Shadow Ball | 10.4 |
| Water | Hex + Shadow Ball | 10.4 |
| Electric | Hex + Shadow Ball | 10.4 |
| Dragon | Hex + Shadow Ball | 10.4 |
| Fairy | Hex + Shadow Ball | 10.4 |
| Dark | Astonish + Mystical Fire | 7.4 |
| Normal | Astonish + Mystical Fire | 6.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Drifblim is actually for.
Counters: what beats Drifblim
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 57.3 | |
| Electric | Volt Switch + Plasma Fists | 50.6 | |
| FireGhost | Astonish + Shadow Ball | 50.2 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 49.5 | |
| Electric | Thunder Shock + Discharge | 48.9 | |
| DarkIce | Snarl + Blizzard | 45.5 | |
| Dark | Snarl + Shadow Ball | 45.2 | |
| GhostFire | Hex + Shadow Ball | 44.8 | |
| GhostPoison | Lick + Shadow Ball Legacy | 44.8 | |
| RockPoison | Rock Throw + Meteor Beam | 44.7 |
Ranked by damage per second against Drifblim's own defense, at level 40 with a 15 attack IV, one per evolution family.

