Drifloon
Ghost
Best attacking moveset: Astonish and Shadow Ball, worth 6.8 damage per second against a neutral target.
Best moveset
Drifloon can learn 6 combinations. Astonish with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Hex | Ghost | 8 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Icy Wind | Ice | 65 | 3.5s | -33 |
| Ominous Wind | Ghost | 55 | 2.5s | -33 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny


Yes. Shiny Drifloon has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,353 at level 50, 1,197 at level 40 |
|---|---|
| Raid catch | 684 CP at level 20, or 855 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 633 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 117 attack · 80 defense · 207 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 5,000 Stardust and 5 Candy |
| Size | 0.4 m and 1.2 kg |
Best moveset against each type
Drifloon does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Hex + Shadow Ball | 11.0 |
| Psychic | Hex + Shadow Ball | 11.0 |
| Fighting | Astonish + Shadow Ball | 6.8 |
| Astonish + Shadow Ball | 6.8 | |
| Poison | Astonish + Shadow Ball | 6.8 |
| Ground | Astonish + Shadow Ball | 6.8 |
| Rock | Astonish + Shadow Ball | 6.8 |
| Bug | Astonish + Shadow Ball | 6.8 |
| Steel | Astonish + Shadow Ball | 6.8 |
| Fire | Astonish + Shadow Ball | 6.8 |
| Water | Astonish + Shadow Ball | 6.8 |
| Grass | Astonish + Shadow Ball | 6.8 |
| Electric | Astonish + Shadow Ball | 6.8 |
| Ice | Astonish + Shadow Ball | 6.8 |
| Dragon | Astonish + Shadow Ball | 6.8 |
| Fairy | Astonish + Shadow Ball | 6.8 |
| Dark | Astonish + Shadow Ball | 4.3 |
| Normal | Hex + Icy Wind | 4.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Drifloon is actually for.
Counters: what beats Drifloon
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 70.6 | |
| Electric | Volt Switch + Plasma Fists | 62.3 | |
| FireGhost | Astonish + Shadow Ball | 61.8 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 60.9 | |
| Electric | Thunder Shock + Discharge | 60.2 | |
| DarkIce | Snarl + Blizzard | 56.0 | |
| Dark | Snarl + Shadow Ball | 55.6 | |
| GhostFire | Hex + Shadow Ball | 55.2 | |
| GhostPoison | Lick + Shadow Ball Legacy | 55.1 | |
| RockPoison | Rock Throw + Meteor Beam | 55.0 |
Ranked by damage per second against Drifloon's own defense, at level 40 with a 15 attack IV, one per evolution family.

