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Dusknoir
#477

Dusknoir

Ghost

Best attacking moveset: Hex and Shadow Ball, worth 10.4 damage per second against a neutral target.

Best moveset

Dusknoir can learn 14 combinations. Hex with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Shadow Ball is only obtainable with an Elite TM or from the event that gave it out, so the Dusknoir you catch today cannot learn it. The best set it can learn now is Hex and Poltergeist, worth 9.9 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGhostDark
ResistsPoisonBug
Strongly resistsNormalFighting
Fast attackTypePowerDurationEnergy
AstonishGhost71.0s+13
HexGhost81.0s+13
Charged attackTypePowerDurationEnergy
Dark PulseDark803.0s-50
Dynamic PunchFighting852.5s-50
Ominous WindGhost552.5s-33
PoltergeistGhost1403.5s-100
PsychicPsychic953.0s-50
Shadow PunchGhost351.5s-33
Shadow Ball LegacyGhost1003.0s-50

Shiny

Dusknoir
Normal
Shiny Dusknoir
Shiny

Yes. Shiny Dusknoir has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP2,700 at level 50, 2,388 at level 40
Raid catch1,364 CP at level 20, or 1,706 if weather boosted (perfect IVs)
Lowest possible raid catch1,294 CP. Raid encounters can't roll below 10/10/10
Base stats180 attack · 254 defense · 128 stamina

What it costs

Candy to evolve25 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size2.2 m and 106.6 kg

Best moveset against each type

Dusknoir does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Fighting.

AgainstBest movesetDPS
GhostHex + Shadow Ball16.1
PsychicHex + Shadow Ball16.1
FightingHex + Psychic12.4
PoisonHex + Psychic12.4
RockHex + Dynamic Punch12.3
SteelHex + Dynamic Punch12.3
IceHex + Dynamic Punch12.3
DarkAstonish + Dynamic Punch11.1
NormalAstonish + Dynamic Punch10.5
FlyingHex + Shadow Ball10.4
GroundHex + Shadow Ball10.4
BugHex + Shadow Ball10.4
FireHex + Shadow Ball10.4
WaterHex + Shadow Ball10.4
GrassHex + Shadow Ball10.4
ElectricHex + Shadow Ball10.4
DragonHex + Shadow Ball10.4
FairyHex + Shadow Ball10.4

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Dusknoir is actually for.

Counters: what beats Dusknoir

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball21.8
DarkraiDarkSnarl + Shadow Ball19.6
ChandelureGhostFireHex + Shadow Ball19.5
GengarGhostPoisonLick + Shadow Ball Legacy19.5
AbsolDarkSnarl + Brutal Swing Legacy19.1
DragapultDragonGhostAstonish + Shadow Ball18.6
HoopaPsychicGhostAstonish + Shadow Ball18.3
LunalaPsychicGhostShadow Claw + Shadow Ball18.2
EternatusPoisonDragonDragon Tail + Dynamax Cannon Legacy18.2
GholdengoSteelGhostHex + Shadow Ball18.2

Ranked by damage per second against Dusknoir's own defense, at level 40 with a 15 attack IV, one per evolution family.