Duskull
Ghost
Best attacking moveset: Astonish and Ominous Wind, worth 3.6 damage per second against a neutral target.
Best moveset
Duskull can learn 6 combinations. Astonish with Ominous Wind does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Hex | Ghost | 8 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Night Shade | Ghost | 60 | 2.5s | -50 |
| Ominous Wind | Ghost | 55 | 2.5s | -33 |
| Shadow Sneak | Ghost | 50 | 3.0s | -33 |
Shiny


Yes. Shiny Duskull has been released. Players have found it from: wild, raid, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 798 at level 50, 706 at level 40 |
|---|---|
| Raid catch | 403 CP at level 20, or 504 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 364 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 70 attack · 162 defense · 85 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.79 m and 15 kg |
Best moveset against each type
Duskull does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Astonish + Ominous Wind | 5.5 |
| Psychic | Astonish + Ominous Wind | 5.5 |
| Fighting | Astonish + Ominous Wind | 3.6 |
| Astonish + Ominous Wind | 3.6 | |
| Poison | Astonish + Ominous Wind | 3.6 |
| Ground | Astonish + Ominous Wind | 3.6 |
| Rock | Astonish + Ominous Wind | 3.6 |
| Bug | Astonish + Ominous Wind | 3.6 |
| Steel | Astonish + Ominous Wind | 3.6 |
| Fire | Astonish + Ominous Wind | 3.6 |
| Water | Astonish + Ominous Wind | 3.6 |
| Grass | Astonish + Ominous Wind | 3.6 |
| Electric | Astonish + Ominous Wind | 3.6 |
| Ice | Astonish + Ominous Wind | 3.6 |
| Dragon | Astonish + Ominous Wind | 3.6 |
| Fairy | Astonish + Ominous Wind | 3.6 |
| Dark | Hex + Night Shade | 2.6 |
| Normal | Astonish + Night Shade | 1.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Duskull is actually for.
Counters: what beats Duskull
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 33.2 | |
| Dark | Snarl + Shadow Ball | 29.9 | |
| GhostFire | Hex + Shadow Ball | 29.6 | |
| GhostPoison | Lick + Shadow Ball Legacy | 29.6 | |
| Dark | Snarl + Brutal Swing Legacy | 29.0 | |
| DragonGhost | Astonish + Shadow Ball | 28.3 | |
| PsychicGhost | Astonish + Shadow Ball | 27.8 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 27.7 | |
| PoisonDragon | Dragon Tail + Dynamax Cannon Legacy | 27.7 | |
| SteelGhost | Hex + Shadow Ball | 27.7 |
Ranked by damage per second against Duskull's own defense, at level 40 with a 15 attack IV, one per evolution family.


