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Duskull
#355

Duskull

Ghost

Best attacking moveset: Astonish and Ominous Wind, worth 3.6 damage per second against a neutral target.

Best moveset

Duskull can learn 6 combinations. Astonish with Ominous Wind does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGhostDark
ResistsPoisonBug
Strongly resistsNormalFighting
Fast attackTypePowerDurationEnergy
AstonishGhost71.0s+13
HexGhost81.0s+13
Charged attackTypePowerDurationEnergy
Night ShadeGhost602.5s-50
Ominous WindGhost552.5s-33
Shadow SneakGhost503.0s-33

Shiny

Duskull
Normal
Shiny Duskull
Shiny

Yes. Shiny Duskull has been released. Players have found it from: wild, raid, egg, research, photobomb.

Evolution family

Numbers

Max CP798 at level 50, 706 at level 40
Raid catch403 CP at level 20, or 504 if weather boosted (perfect IVs)
Lowest possible raid catch364 CP. Raid encounters can't roll below 10/10/10
Base stats70 attack · 162 defense · 85 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size0.79 m and 15 kg

Best moveset against each type

Duskull does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Fighting.

AgainstBest movesetDPS
GhostAstonish + Ominous Wind5.5
PsychicAstonish + Ominous Wind5.5
FightingAstonish + Ominous Wind3.6
FlyingAstonish + Ominous Wind3.6
PoisonAstonish + Ominous Wind3.6
GroundAstonish + Ominous Wind3.6
RockAstonish + Ominous Wind3.6
BugAstonish + Ominous Wind3.6
SteelAstonish + Ominous Wind3.6
FireAstonish + Ominous Wind3.6
WaterAstonish + Ominous Wind3.6
GrassAstonish + Ominous Wind3.6
ElectricAstonish + Ominous Wind3.6
IceAstonish + Ominous Wind3.6
DragonAstonish + Ominous Wind3.6
FairyAstonish + Ominous Wind3.6
DarkHex + Night Shade2.6
NormalAstonish + Night Shade1.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Duskull is actually for.

Counters: what beats Duskull

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball33.2
DarkraiDarkSnarl + Shadow Ball29.9
ChandelureGhostFireHex + Shadow Ball29.6
GengarGhostPoisonLick + Shadow Ball Legacy29.6
AbsolDarkSnarl + Brutal Swing Legacy29.0
DragapultDragonGhostAstonish + Shadow Ball28.3
HoopaPsychicGhostAstonish + Shadow Ball27.8
LunalaPsychicGhostShadow Claw + Shadow Ball27.7
EternatusPoisonDragonDragon Tail + Dynamax Cannon Legacy27.7
GholdengoSteelGhostHex + Shadow Ball27.7

Ranked by damage per second against Duskull's own defense, at level 40 with a 15 attack IV, one per evolution family.