Espeon
Psychic
Best attacking moveset: Confusion and Psychic, worth 14.4 damage per second against a neutral target.
Best moveset
Espeon can learn 12 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Futuresight | Psychic | 115 | 2.5s | -100 |
| Psybeam | Psychic | 65 | 3.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Psychic Fangs | Psychic | 25 | 1.0s | -33 |
| Last Resort Legacy | Normal | 90 | 3.0s | -50 |
| Shadow Ball Legacy | Ghost | 100 | 3.0s | -50 |
Best moveset against each type
Espeon does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ghost.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 23.1 |
| Poison | Confusion + Psychic | 23.1 |
| Ghost | Confusion + Shadow Ball | 17.6 |
| Psychic | Confusion + Shadow Ball | 15.5 |
| Normal | Confusion + Psychic | 14.4 |
| Confusion + Psychic | 14.4 | |
| Ground | Confusion + Psychic | 14.4 |
| Rock | Confusion + Psychic | 14.4 |
| Bug | Confusion + Psychic | 14.4 |
| Fire | Confusion + Psychic | 14.4 |
| Water | Confusion + Psychic | 14.4 |
| Grass | Confusion + Psychic | 14.4 |
| Electric | Confusion + Psychic | 14.4 |
| Ice | Confusion + Psychic | 14.4 |
| Dragon | Confusion + Psychic | 14.4 |
| Fairy | Confusion + Psychic | 14.4 |
| Steel | Confusion + Shadow Ball | 11.1 |
| Dark | Confusion + Last Resort | 9.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Espeon is actually for.
Counters: what beats Espeon
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | AstonishShadow Ball | 30.9 | |
| BugFighting | Bug BiteBug Buzz | 29.8 | |
| Dark | SnarlFoul Play | 29.1 | |
| GhostFire | HexShadow Ball | 27.6 | |
| GhostPoison | LickShadow BallLegacy | 27.6 |
Ranked by damage per second against Espeon's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Espeon is weak to.
Type matchups
Shiny


Yes. Shiny Espeon has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,583 at level 50, 3,170 at level 40 |
|---|---|
| Raid catch | 1,811 CP at level 20, or 2,264 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,730 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 261 attack · 175 defense · 163 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.89 m and 26.5 kg |








