Finizen
Water
Best attacking moveset: Waterfall and Water Pulse, worth 4.6 damage per second against a neutral target.
Best moveset
Finizen can learn 6 combinations. Waterfall with Water Pulse does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charm | Fairy | 20 | 1.5s | +11 |
| Waterfall | Water | 13 | 1.0s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Jet | Water | 45 | 2.5s | -33 |
| Icy Wind | Ice | 65 | 3.5s | -33 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 988 at level 50, 874 at level 40 |
|---|---|
| Raid catch | 499 CP at level 20, or 624 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 456 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 90 attack · 80 defense · 172 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 1.3 m and 60.2 kg |
Best moveset against each type
Finizen does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Waterfall + Water Pulse | 7.1 |
| Rock | Waterfall + Water Pulse | 7.1 |
| Fire | Waterfall + Water Pulse | 7.1 |
| Dragon | Charm + Icy Wind | 6.0 |
| Fighting | Charm + Water Pulse | 5.5 |
| Dark | Charm + Water Pulse | 5.5 |
| Waterfall + Icy Wind | 5.2 | |
| Grass | Charm + Icy Wind | 4.9 |
| Normal | Waterfall + Water Pulse | 4.6 |
| Poison | Waterfall + Water Pulse | 4.6 |
| Bug | Waterfall + Water Pulse | 4.6 |
| Ghost | Waterfall + Water Pulse | 4.6 |
| Steel | Waterfall + Water Pulse | 4.6 |
| Electric | Waterfall + Water Pulse | 4.6 |
| Psychic | Waterfall + Water Pulse | 4.6 |
| Ice | Waterfall + Water Pulse | 4.6 |
| Fairy | Waterfall + Water Pulse | 4.6 |
| Water | Charm + Water Pulse | 3.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Finizen is actually for.
Counters: what beats Finizen
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 72.6 | |
| Electric | Volt Switch + Plasma Fists | 62.3 | |
| GrassSteel | Razor Leaf + Leaf Blade | 62.2 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 60.9 | |
| Electric | Thunder Shock + Discharge | 60.2 | |
| GrassPoison | Magical Leaf + Leaf Storm | 53.0 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 52.7 | |
| Psychic | Charge Beam + Thunderbolt | 52.4 | |
| Electric | Thunder Shock + Wild Charge | 52.1 | |
| DarkGrass | Vine Whip + Power Whip | 51.9 |
Ranked by damage per second against Finizen's own defense, at level 40 with a 15 attack IV, one per evolution family.

