Palafin
Water
Best attacking moveset: Waterfall and Acrobatics, worth 7.4 damage per second against a neutral target.
Best moveset
Palafin can learn 15 combinations. Waterfall with Acrobatics does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charm | Fairy | 20 | 1.5s | +11 |
| Counter | Fighting | 13 | 1.0s | +9 |
| Waterfall | Water | 13 | 1.0s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Acrobatics | 100 | 2.0s | -100 | |
| Aqua Jet | Water | 45 | 2.5s | -33 |
| Drain Punch | Fighting | 50 | 2.5s | -33 |
| Icy Wind | Ice | 65 | 3.5s | -33 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 2,179 at level 50, 1,927 at level 40 |
|---|---|
| Raid catch | 1,101 CP at level 20, or 1,376 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,038 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 143 attack · 144 defense · 225 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 1.3 m and 60.2 kg |
Best moveset against each type
Palafin does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Waterfall + Water Pulse | 10.7 |
| Rock | Waterfall + Water Pulse | 10.7 |
| Fire | Waterfall + Water Pulse | 10.7 |
| Fighting | Charm + Acrobatics | 10.6 |
| Normal | Counter + Acrobatics | 9.4 |
| Ice | Counter + Acrobatics | 9.4 |
| Dark | Counter + Acrobatics | 9.4 |
| Steel | Counter + Drain Punch | 9.3 |
| Dragon | Charm + Acrobatics | 9.2 |
| Bug | Waterfall + Acrobatics | 8.7 |
| Grass | Counter + Acrobatics | 8.5 |
| Waterfall + Icy Wind | 7.9 | |
| Poison | Waterfall + Acrobatics | 7.4 |
| Ghost | Waterfall + Acrobatics | 7.4 |
| Psychic | Waterfall + Acrobatics | 7.4 |
| Fairy | Waterfall + Acrobatics | 7.4 |
| Electric | Waterfall + Water Pulse | 7.0 |
| Water | Counter + Acrobatics | 6.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Palafin is actually for.
Counters: what beats Palafin
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 43.4 | |
| Electric | Volt Switch + Plasma Fists | 37.2 | |
| GrassSteel | Razor Leaf + Leaf Blade | 37.1 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 36.4 | |
| Electric | Thunder Shock + Discharge | 36.0 | |
| GrassPoison | Magical Leaf + Leaf Storm | 31.6 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 31.5 | |
| Psychic | Charge Beam + Thunderbolt | 31.3 | |
| Electric | Thunder Shock + Wild Charge | 31.1 | |
| DarkGrass | Vine Whip + Power Whip | 31.0 |
Ranked by damage per second against Palafin's own defense, at level 40 with a 15 attack IV, one per evolution family.

