nerfplz.pogo
Palafin
#964Unreleased

Palafin

Water

Best attacking moveset: Waterfall and Acrobatics, worth 7.4 damage per second against a neutral target.

Best moveset

Palafin can learn 15 combinations. Waterfall with Acrobatics does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGrassElectric
ResistsSteelFireWaterIce
Fast attackTypePowerDurationEnergy
CharmFairy201.5s+11
CounterFighting131.0s+9
WaterfallWater131.0s+7
Charged attackTypePowerDurationEnergy
AcrobaticsFlying1002.0s-100
Aqua JetWater452.5s-33
Drain PunchFighting502.5s-33
Icy WindIce653.5s-33
Water PulseWater653.0s-50

Shiny

No shiny yet. New shiny releases show up in the news.

Evolution family

Numbers

Max CP2,179 at level 50, 1,927 at level 40
Raid catch1,101 CP at level 20, or 1,376 if weather boosted (perfect IVs)
Lowest possible raid catch1,038 CP. Raid encounters can't roll below 10/10/10
Base stats143 attack · 144 defense · 225 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Size1.3 m and 60.2 kg

Best moveset against each type

Palafin does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWaterfall + Water Pulse10.7
RockWaterfall + Water Pulse10.7
FireWaterfall + Water Pulse10.7
FightingCharm + Acrobatics10.6
NormalCounter + Acrobatics9.4
IceCounter + Acrobatics9.4
DarkCounter + Acrobatics9.4
SteelCounter + Drain Punch9.3
DragonCharm + Acrobatics9.2
BugWaterfall + Acrobatics8.7
GrassCounter + Acrobatics8.5
FlyingWaterfall + Icy Wind7.9
PoisonWaterfall + Acrobatics7.4
GhostWaterfall + Acrobatics7.4
PsychicWaterfall + Acrobatics7.4
FairyWaterfall + Acrobatics7.4
ElectricWaterfall + Water Pulse7.0
WaterCounter + Acrobatics6.9

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Palafin is actually for.

Counters: what beats Palafin

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy43.4
ZeraoraElectricVolt Switch + Plasma Fists37.2
KartanaGrassSteelRazor Leaf + Leaf Blade37.1
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy36.4
XurkitreeElectricThunder Shock + Discharge36.0
RoseradeGrassPoisonMagical Leaf + Leaf Storm31.6
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy31.5
DeoxysPsychicCharge Beam + Thunderbolt31.3
ElectivireElectricThunder Shock + Wild Charge31.1
ZarudeDarkGrassVine Whip + Power Whip31.0

Ranked by damage per second against Palafin's own defense, at level 40 with a 15 attack IV, one per evolution family.